Difference between revisions of "Spells: Fire"
Jump to navigation
Jump to search
Line 17: | Line 17: | ||
* Heavenly Fire: 4 mp - Call down 5 meteors to strike targets of your choice, 2dmg each. | * Heavenly Fire: 4 mp - Call down 5 meteors to strike targets of your choice, 2dmg each. | ||
* Phoenix Reborn: 7 mp - Revive an ally with 6 hp at melee range. Enemies with reach take 4 dmg from the fire. | * Phoenix Reborn: 7 mp - Revive an ally with 6 hp at melee range. Enemies with reach take 4 dmg from the fire. | ||
+ | === Multi-Type === | ||
+ | Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them. | ||
+ | <hr>[[Spells|Click Here to return to Spells]] | ||
[[Category:Spells]] | [[Category:Spells]] |
Revision as of 23:48, 28 April 2020
Contents
Level 1
- Ignite: 1 mp - Ignite a flame or material.
- Scortch: 1 mp - 1 dmg ranged
Level 2
- Fireball: 1 mp - The mage conjures a ball of flame that they can send at the enemy for 2 dmg, able to reach to ranged.
- Jet of Flame: 2 mp - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 2dmg ea.
Level 3
- Eruption: 3 mp - The mage places there paw on the grounds. Suddenly the floor erupts into flames, dealing 3 dmg to all enemies within 3 meters.
Level 4
- Heatwave: 4 mp - The user crouches down, casting a wave of heat in all directions. 2 dmg each in Ranged AOE. The user must stay down (no full actions) and concentrate. After 3 turns, or loss of concentration, the spell ends.
- Heavenly Fire: 4 mp - Call down 5 meteors to strike targets of your choice, 2dmg each.
- Phoenix Reborn: 7 mp - Revive an ally with 6 hp at melee range. Enemies with reach take 4 dmg from the fire.
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.