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=== Level 1 ===
* '''Ignite:''' 1 MP - ''0 Difficulty'' - Ignite a flame or material.
* '''ScortchScorch:''' 1 MP - ''1 Difficulty'' - The caster sends a spark of magic at a target up to Ranged Distance, dealing (1 dmg).
=== Level 2 ===
* '''Fireball:''' 2 MP - ''2 5 Difficulty'' - The mage conjures a ball of flame that they can send at the enemy for 5 and sends it to a target within Ranged Distance, dealing (4 dmg, able to reach to ranged).* '''Jet of Flame:''' 3 MP - ''2 6 Difficulty'' - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.
=== Level 3 ===
* '''Cindercharge:''' 6 MP - ''10 Difficulty'' - The caster's body becomes covered with three burning sigils. At the end of each turn excluding this one, each sigil deals 1 unblockable damage to them. Their next 3 Fire Spells each removes 1 sigil, and deal +2dmg to all targets the spells damage. 2 turns later, at the end of the turn, any remaining sigils fade.* '''Dragon's Ember:''' 6 MP - ''13 Difficulty'' - The caster brings down draconic fire within a Melee radius of themselves, dealing more dmg the more enemies there are. If 1-2 enemies are in radius, deals 8 dmg each. If 3-4 enemies are in radius, deals 12 dmg each. If 5+ enemies are in radius, deals 16 dmg each.* '''Eruption:''' 3 MP - ''5 10 Difficulty'' - The mage places there their hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies withing Rangewithin Ranged Distance.
=== Level 4 ===
* '''Phoenix Reborn:''' 7 MP - ''10 Difficulty'' - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire.* '''Heavenly Fire:''' 4 MP - ''6 16 Difficulty'' - Call The caster calls down 6 meteors to strike down targets of your their choicewithin Ranged Distance, each dealing 2 dmg eachand Burn15 [1 dmg/turn].* '''Phoenix RebornHell's Vengeance:''' 7 6 MP - ''8 19 Difficulty'' - Revive an ally with 6 hp at melee range. Enemies A powerful magical flame erupts on a target within Ranged Distance, dealing (15 dmg) to the target and 10 dmg to all enemies in Melee take 5 AOE of the target.* '''I Use This Spell to Fry Fish:''' 9 MP - ''18 Difficulty'' - An aura of incinerating flames releases from the caster in Ranged AOE, dealing 14 dmg to all enemies within the radius. If an enemy dies from the fire, the spell activates again for free, and so one and so forth=== Level 5 ===* '''HellWill O' Wisp:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's Vengeanceelement. Every time the mage casts a Fire Spell, they gain 1 wisp that floats around them. Once 5 wisps are charged, they all explode and deal 5 dmg to every enemy within Ranged Distance.* '''Of Ash and Blaze:''' 6 13 MP - ''8 22 Difficulty'' - A Rumors say that this incantation was created and used by a powerful magical flame king in order to win a war, but whom of which erupts disappeared after the final battle... When this spell is cast, swords and lances and axes made out of pure flames come raining down upon the battlefield, each one equally as sharp as they are hot to the touch. All enemies are pierced by multiple fiery weaponry, taking 35 dmg each. If an enemy is killed by this spell, all other enemies take an additional +5 dmg, and so on a targetand so forth. Requires: 2 Phoenix Downs* '''Crimson Hexfire:''' 14 MP - ''18 Difficulty'' - The caster conjures up infernal fire from the underworld all around their being, dealing 15 damage flames hot enough to target burn through demons and mortals alike. For 5 turns, all enemies within Ranged Distance are rendered Unhealable and take 10 dmg all /turn. If 4 or more enemies in melee AOEdie from this spell, the caster is healed back to full health. The caster can't do anything while this spell is active other than move.Requires: 5 Fire Stackrings
=== Multi-Type ===
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