Difference between revisions of "Spells: Fire"
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* '''Heavenly Fire:''' 4 MP - ''6 Difficulty'' - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, each dealing 2 dmg and Burn15 [1 dmg/turn]. | * '''Heavenly Fire:''' 4 MP - ''6 Difficulty'' - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, each dealing 2 dmg and Burn15 [1 dmg/turn]. | ||
* '''Phoenix Reborn:''' 7 MP - ''8 Difficulty'' - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire. | * '''Phoenix Reborn:''' 7 MP - ''8 Difficulty'' - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire. | ||
− | * '''Hell's Vengeance:''' 6 MP - ''9 Difficulty'' - A powerful magical flame erupts on a target within Ranged Distance, dealing (15 dmg) to the target and 10 dmg all enemies in Melee AOE of the target. | + | * '''Hell's Vengeance:''' 6 MP - ''9 Difficulty'' - A powerful magical flame erupts on a target within Ranged Distance, dealing (15 dmg) to the target and 10 dmg to all enemies in Melee AOE of the target. |
=== Level 5 === | === Level 5 === |
Revision as of 18:16, 15 May 2020
Level 1
- Ignite: 1 MP - 0 Difficulty - Ignite a flame or material.
- Scortch: 1 MP - 1 Difficulty - The caster sends a spark of magic at a target up to Ranged Distance, dealing (1 dmg).
Level 2
- Fireball: 2 MP - 2 Difficulty - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing (5 dmg) and Burn10 [1dmg/turn].
- Jet of Flame: 3 MP - 2 Difficulty - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.
Level 3
- Eruption: 3 MP - 4 Difficulty - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies within Range.
Level 4
- Heavenly Fire: 4 MP - 6 Difficulty - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, each dealing 2 dmg and Burn15 [1 dmg/turn].
- Phoenix Reborn: 7 MP - 8 Difficulty - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire.
- Hell's Vengeance: 6 MP - 9 Difficulty - A powerful magical flame erupts on a target within Ranged Distance, dealing (15 dmg) to the target and 10 dmg to all enemies in Melee AOE of the target.
Level 5
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.