Difference between revisions of "Spells: Fire"
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m (Protected "Spells: Fire" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
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=== Level 1 === | === Level 1 === | ||
* '''Ignite:''' 1 MP - ''0 Difficulty'' - Ignite a flame or material. | * '''Ignite:''' 1 MP - ''0 Difficulty'' - Ignite a flame or material. | ||
− | * '''Scortch:''' 1 MP - ''1 Difficulty'' - The caster sends a spark of magic at a target up to Ranged Distance, dealing 1 dmg. | + | * '''Scortch:''' 1 MP - ''1 Difficulty'' - The caster sends a spark of magic at a target up to Ranged Distance, dealing (1 dmg). |
=== Level 2 === | === Level 2 === | ||
− | * '''Fireball:''' 2 MP - ''2 Difficulty'' - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing 5 dmg and Burn10 | + | * '''Fireball:''' 2 MP - ''2 Difficulty'' - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing (5 dmg) and Burn10 for 2 turns. |
* '''Jet of Flame:''' 3 MP - ''2 Difficulty'' - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each. | * '''Jet of Flame:''' 3 MP - ''2 Difficulty'' - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each. | ||
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=== Level 4 === | === Level 4 === | ||
− | * '''Heavenly Fire:''' 4 MP - ''6 Difficulty'' - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, dealing 2 dmg and Burn15 | + | * '''Heavenly Fire:''' 4 MP - ''6 Difficulty'' - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, dealing 2 dmg and Burn15 for 2 turns each. |
* '''Phoenix Reborn:''' 7 MP - ''8 Difficulty'' - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire. | * '''Phoenix Reborn:''' 7 MP - ''8 Difficulty'' - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire. | ||
− | * '''Hell's Vengeance:''' 6 MP - ''9 Difficulty'' - A powerful magical flame erupts on a target within Ranged Distance, dealing 15 | + | * '''Hell's Vengeance:''' 6 MP - ''9 Difficulty'' - A powerful magical flame erupts on a target within Ranged Distance, dealing (15 dmg) to the target and 10 dmg all enemies in Melee AOE of the target. |
=== Level 5 === | === Level 5 === |
Revision as of 18:11, 15 May 2020
Level 1
- Ignite: 1 MP - 0 Difficulty - Ignite a flame or material.
- Scortch: 1 MP - 1 Difficulty - The caster sends a spark of magic at a target up to Ranged Distance, dealing (1 dmg).
Level 2
- Fireball: 2 MP - 2 Difficulty - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing (5 dmg) and Burn10 for 2 turns.
- Jet of Flame: 3 MP - 2 Difficulty - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.
Level 3
- Eruption: 3 MP - 4 Difficulty - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies within Range.
Level 4
- Heavenly Fire: 4 MP - 6 Difficulty - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, dealing 2 dmg and Burn15 for 2 turns each.
- Phoenix Reborn: 7 MP - 8 Difficulty - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire.
- Hell's Vengeance: 6 MP - 9 Difficulty - A powerful magical flame erupts on a target within Ranged Distance, dealing (15 dmg) to the target and 10 dmg all enemies in Melee AOE of the target.
Level 5
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.