Difference between revisions of "Spells: Fire"

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m (Protected "Spells: Fire" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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=== Level 1 ===
 
=== Level 1 ===
 
* '''Ignite:''' 1 MP - ''0 Difficulty'' - Ignite a flame or material.
 
* '''Ignite:''' 1 MP - ''0 Difficulty'' - Ignite a flame or material.
* '''Scortch:''' 1 MP - ''1 Difficulty'' - The caster sends a spark of magic at a target up to Ranged Distance, dealing 1 dmg.
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* '''Scortch:''' 1 MP - ''1 Difficulty'' - The caster sends a spark of magic at a target up to Ranged Distance, dealing (1 dmg).
  
 
=== Level 2 ===
 
=== Level 2 ===
* '''Fireball:''' 2 MP -  ''2 Difficulty'' - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing 5 dmg and Burn10 (2 turns).
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* '''Fireball:''' 2 MP -  ''2 Difficulty'' - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing (5 dmg) and Burn10 for 2 turns.
 
* '''Jet of Flame:''' 3 MP - ''2 Difficulty'' - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.
 
* '''Jet of Flame:''' 3 MP - ''2 Difficulty'' - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.
  
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=== Level 4 ===
 
=== Level 4 ===
* '''Heavenly Fire:''' 4 MP - ''6 Difficulty'' - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, dealing 2 dmg and Burn15 (2 turns) each.
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* '''Heavenly Fire:''' 4 MP - ''6 Difficulty'' - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, dealing 2 dmg and Burn15 for 2 turns each.
 
* '''Phoenix Reborn:''' 7 MP - ''8 Difficulty'' - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire.
 
* '''Phoenix Reborn:''' 7 MP - ''8 Difficulty'' - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire.
* '''Hell's Vengeance:''' 6 MP - ''9 Difficulty'' - A powerful magical flame erupts on a target within Ranged Distance, dealing 15 damage to the target and 10 dmg all enemies in Melee AOE of the target.
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* '''Hell's Vengeance:''' 6 MP - ''9 Difficulty'' - A powerful magical flame erupts on a target within Ranged Distance, dealing (15 dmg) to the target and 10 dmg all enemies in Melee AOE of the target.
  
 
=== Level 5 ===
 
=== Level 5 ===

Revision as of 18:11, 15 May 2020

Level 1

  • Ignite: 1 MP - 0 Difficulty - Ignite a flame or material.
  • Scortch: 1 MP - 1 Difficulty - The caster sends a spark of magic at a target up to Ranged Distance, dealing (1 dmg).

Level 2

  • Fireball: 2 MP - 2 Difficulty - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing (5 dmg) and Burn10 for 2 turns.
  • Jet of Flame: 3 MP - 2 Difficulty - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.

Level 3

  • Eruption: 3 MP - 4 Difficulty - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies within Range.

Level 4

  • Heavenly Fire: 4 MP - 6 Difficulty - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, dealing 2 dmg and Burn15 for 2 turns each.
  • Phoenix Reborn: 7 MP - 8 Difficulty - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire.
  • Hell's Vengeance: 6 MP - 9 Difficulty - A powerful magical flame erupts on a target within Ranged Distance, dealing (15 dmg) to the target and 10 dmg all enemies in Melee AOE of the target.

Level 5

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


Click Here to return to Spells