Difference between revisions of "Spells: Fire"
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=== Level 3 === | === Level 3 === | ||
− | * '''Eruption:''' 3 MP - ''4 Difficulty'' - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg | + | * '''Eruption:''' 3 MP - ''4 Difficulty'' - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies within Range. |
=== Level 4 === | === Level 4 === |
Revision as of 00:25, 13 May 2020
Contents
Level 1
- Ignite: 1 MP - 0 Difficulty - Ignite a flame or material.
- Scortch: 1 MP - 1 Difficulty - The caster sends a spark of magic at a target up to Ranged Distance, dealing 1 dmg.
Level 2
- Fireball: 2 MP - 2 Difficulty - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing 5 dmg and Burn10 (2 turns).
- Jet of Flame: 3 MP - 2 Difficulty - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.
Level 3
- Eruption: 3 MP - 4 Difficulty - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies within Range.
Level 4
- Heavenly Fire: 4 MP - 6 Difficulty - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, dealing 2 dmg and Burn15 (2 turns) each.
- Phoenix Reborn: 7 MP - 8 Difficulty - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire.
- Hell's Vengeance: 6 MP - 9 Difficulty - A powerful magical flame erupts on a target within Ranged Distance, dealing 15 damage to the target and 10 dmg all enemies in Melee AOE of the target.
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.