Difference between revisions of "Spells: Fire"

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=== Level 3 ===
 
=== Level 3 ===
* '''Eruption:''' 3 MP - ''10 Difficulty'' - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies withing Range.
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* '''Eruption:''' 3 MP - ''5 Difficulty'' - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies withing Range.
  
 
=== Level 4 ===
 
=== Level 4 ===

Revision as of 22:40, 5 May 2020

Level 1

  • Ignite: 1 MP - 0 Difficulty - Ignite a flame or material.
  • Scortch: 1 MP - 1 Difficulty - The caster sends a spark of magic at a target up to Ranged Distance, dealing 1 dmg.

Level 2

  • Fireball: 2 MP - 4 Difficulty - The mage conjures a ball of flame that they can send at the enemy for 5 dmg, able to reach to ranged.
  • Jet of Flame: 3 MP - 5 Difficulty - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.

Level 3

  • Eruption: 3 MP - 5 Difficulty - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies withing Range.

Level 4

  • Heavenly Fire: 4 MP - 7 Difficulty - Call down 6 meteors to strike targets of your choice, 2 dmg each.
  • Phoenix Reborn: 7 MP - 8 Difficulty - Revive an ally with 6 hp at melee range. Enemies within Melee take 5 dmg from the fire.
  • Hell's Vengeance: 6 MP - 10 Difficulty - A powerful magical flame which erupts on a target, dealing 15 damage to target and 10 dmg all enemies in melee AOE.

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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