Difference between revisions of "Spells: Fire"
Jump to navigation
Jump to search
Line 5: | Line 5: | ||
=== Level 2 === | === Level 2 === | ||
* '''Fireball:''' 2 MP - ''4 Difficulty'' - The mage conjures a ball of flame that they can send at the enemy for 5 dmg, able to reach to ranged. | * '''Fireball:''' 2 MP - ''4 Difficulty'' - The mage conjures a ball of flame that they can send at the enemy for 5 dmg, able to reach to ranged. | ||
− | * '''Jet of Flame:''' 3 MP - ''5 Difficulty'' - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg | + | * '''Jet of Flame:''' 3 MP - ''5 Difficulty'' - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each. |
=== Level 3 === | === Level 3 === |
Revision as of 20:34, 5 May 2020
Contents
Level 1
- Ignite: 1 MP - 0 Difficulty - Ignite a flame or material.
- Scortch: 1 MP - 1 Difficulty - The caster sends a spark of magic at a target up to Ranged Distance, dealing 1 dmg.
Level 2
- Fireball: 2 MP - 4 Difficulty - The mage conjures a ball of flame that they can send at the enemy for 5 dmg, able to reach to ranged.
- Jet of Flame: 3 MP - 5 Difficulty - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.
Level 3
- Eruption: 3 MP - 10 Difficulty - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 8 dmg to all enemies withing Range.
Level 4
- Heatwave: (4 mp) - The user crouches down, casting a wave of heat in all directions. 2 dmg each in Ranged AOE. The user must stay down (no full actions) and concentrate. After 3 turns, or loss of concentration, the spell ends.
- Heavenly Fire: (4 mp) - Call down 5 meteors to strike targets of your choice, 2dmg each.
- Phoenix Reborn: (7 mp) - Revive an ally with 6 hp at melee range. Enemies within Melee take 5 dmg from the fire.
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.