Difference between revisions of "Spells: Fire"
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(Created page with "=== Level 1 === * a * b * c === Level 2 === * * * === Level 3 === * * * === Level 4 === * * *") |
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=== Level 1 === | === Level 1 === | ||
− | * a | + | * Ignite: 1 mp - Ignite a flame or material. |
− | * | + | * Scortch: 1 mp - 1 dmg ranged |
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=== Level 2 === | === Level 2 === | ||
− | * | + | * Fireball: 1 mp - The mage conjures a ball of flame that they can send at the enemy for 2 dmg, able to reach to ranged. |
− | * | + | * Jet of Flame: 2 mp - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 2dmg ea. |
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=== Level 3 === | === Level 3 === | ||
− | * | + | * Eruption: 3 mp - The mage places there paw on the grounds. Suddenly the floor erupts into flames, dealing 3 dmg to all enemies within 3 meters. |
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=== Level 4 === | === Level 4 === | ||
− | * | + | * Heatwave: 4 mp - The user crouches down, casting a wave of heat in all directions. 2 dmg each in Ranged AOE. The user must stay down (no full actions) and concentrate. After 3 turns, or loss of concentration, the spell ends. |
− | * | + | * Heavenly Fire: 4 mp - Call down 5 meteors to strike targets of your choice, 2dmg each. |
− | * | + | * Phoenix Reborn: 7 mp - Revive an ally with 6 hp at melee range. Enemies with reach take 4 dmg from the fire. |
Revision as of 21:27, 28 April 2020
Level 1
- Ignite: 1 mp - Ignite a flame or material.
- Scortch: 1 mp - 1 dmg ranged
Level 2
- Fireball: 1 mp - The mage conjures a ball of flame that they can send at the enemy for 2 dmg, able to reach to ranged.
- Jet of Flame: 2 mp - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 2dmg ea.
Level 3
- Eruption: 3 mp - The mage places there paw on the grounds. Suddenly the floor erupts into flames, dealing 3 dmg to all enemies within 3 meters.
Level 4
- Heatwave: 4 mp - The user crouches down, casting a wave of heat in all directions. 2 dmg each in Ranged AOE. The user must stay down (no full actions) and concentrate. After 3 turns, or loss of concentration, the spell ends.
- Heavenly Fire: 4 mp - Call down 5 meteors to strike targets of your choice, 2dmg each.
- Phoenix Reborn: 7 mp - Revive an ally with 6 hp at melee range. Enemies with reach take 4 dmg from the fire.