Difference between revisions of "Spells: Fire"

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=== Level 2 ===
 
=== Level 2 ===
* '''Fireball:''' 2 MP -  ''2 Difficulty'' - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing (4 dmg).
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* '''Fireball:''' 2 MP -  ''5 Difficulty'' - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing (4 dmg).
* '''Jet of Flame:''' 3 MP - ''2 Difficulty'' - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.
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* '''Jet of Flame:''' 3 MP - ''6 Difficulty'' - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.
  
 
=== Level 3 ===
 
=== Level 3 ===
* '''Cindercharge:''' 6 MP - ''14 Difficulty'' - INHERENT The caster's body becomes covered with three burning sigils. At the end of each turn excluding this one, each sigil deals 1 unblockable damage to them. Their next 3 Fire Spells each remove 1 sigil, and deal +2dmg to all targets the spells damage. 2 turns later, at the end of the turn, any remaining sigils fade.
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* '''Cindercharge:''' 6 MP - ''10 Difficulty'' - The caster's body becomes covered with three burning sigils. At the end of each turn excluding this one, each sigil deals 1 unblockable damage to them. Their next 3 Fire Spells each removes 1 sigil, and deal +2dmg to all targets the spells damage. 2 turns later, at the end of the turn, any remaining sigils fade.
 
* '''Dragon's Ember:''' 6 MP - ''13 Difficulty'' - The caster brings down draconic fire within a Melee radius of themselves, dealing more dmg the more enemies there are. If 1-2 enemies are in radius, deals 8 dmg each. If 3-4 enemies are in radius, deals 12 dmg each. If 5+ enemies are in radius, deals 16 dmg each.
 
* '''Dragon's Ember:''' 6 MP - ''13 Difficulty'' - The caster brings down draconic fire within a Melee radius of themselves, dealing more dmg the more enemies there are. If 1-2 enemies are in radius, deals 8 dmg each. If 3-4 enemies are in radius, deals 12 dmg each. If 5+ enemies are in radius, deals 16 dmg each.
* '''Eruption:''' 3 MP - ''13 Difficulty'' - The mage places there hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies within Range.
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* '''Eruption:''' 3 MP - ''15 Difficulty'' - The mage places their hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies within Ranged Distance.
  
 
=== Level 4 ===
 
=== Level 4 ===
* '''Phoenix Reborn:''' 7 MP - ''8 Difficulty'' - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire.
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* '''Phoenix Reborn:''' 7 MP - ''10 Difficulty'' - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire.
* '''Heavenly Fire:''' 4 MP - ''6 Difficulty'' - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, each dealing 2 dmg and Burn15 [1 dmg/turn].
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* '''Heavenly Fire:''' 4 MP - ''16 Difficulty'' - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, each dealing 2 dmg and Burn15 [1 dmg/turn].
* '''Hell's Vengeance:''' 6 MP - ''9 Difficulty'' - A powerful magical flame erupts on a target within Ranged Distance, dealing (15 dmg) to the target and 10 dmg to all enemies in Melee AOE of the target.
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* '''Hell's Vengeance:''' 6 MP - ''19 Difficulty'' - A powerful magical flame erupts on a target within Ranged Distance, dealing (15 dmg) to the target and 10 dmg to all enemies in Melee AOE of the target.
* '''I Use This Spell to Fry Fish:''' 9 MP - ''8 Difficulty'' - An aura of incinerating flames releases from the caster in Ranged AOE, dealing 14 dmg to all enemies within the radius. If an enemy dies from the fire, the spell activates again for free, and so one and so forth.
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* '''I Use This Spell to Fry Fish:''' 9 MP - ''18 Difficulty'' - An aura of incinerating flames releases from the caster in Ranged AOE, dealing 14 dmg to all enemies within the radius. If an enemy dies from the fire, the spell activates again for free, and so one and so forth.
  
 
=== Level 5 ===
 
=== Level 5 ===
 
* '''Will O' Wisp:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Every time the mage casts a Fire Spell, they gain 1 wisp that floats around them. Once 5 wisps are charged, they all explode and deal 5 dmg to every enemy within Ranged Distance.
 
* '''Will O' Wisp:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Every time the mage casts a Fire Spell, they gain 1 wisp that floats around them. Once 5 wisps are charged, they all explode and deal 5 dmg to every enemy within Ranged Distance.
* '''Of Ash and Blaze:''' 13 MP - ''10 Difficulty'' - Rumors say that this incantation was created and used by a powerful king in order to win a war, but whom of which disappeared after the final battle... When this spell is cast, swords and lances and axes made out of pure flames come raining down upon the battlefield, each one equally as sharp as they are hot to the touch. All enemies are pierced by multiple fiery weaponry, taking 35 dmg each. If an enemy is killed by this spell, all other enemies take an additional +5 dmg. Requires: 2 Phoenix Downs
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* '''Of Ash and Blaze:''' 13 MP - ''22 Difficulty'' - Rumors say that this incantation was created and used by a powerful king in order to win a war, but whom of which disappeared after the final battle... When this spell is cast, swords and lances and axes made out of pure flames come raining down upon the battlefield, each one equally as sharp as they are hot to the touch. All enemies are pierced by multiple fiery weaponry, taking 35 dmg each. If an enemy is killed by this spell, all other enemies take an additional +5 dmg, and so on and so forth. Requires: 2 Phoenix Downs
* '''Crimson Hexfire:''' 14 MP - ''9 Difficulty'' - The caster conjures up infernal fire from the underworld all around their being, flames hot enough to burn through demons and mortals alike. For 5 turns, all enemies within Ranged Distance are rendered Unhealable and take 10 dmg/turn. If 4 or more enemies die from this spell, the caster is healed back to full health. The caster can't do anything while this spell is active other than move. Requires: 5 Fire Stackrings
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* '''Crimson Hexfire:''' 14 MP - ''18 Difficulty'' - The caster conjures up infernal fire from the underworld all around their being, flames hot enough to burn through demons and mortals alike. For 5 turns, all enemies within Ranged Distance are rendered Unhealable and take 10 dmg/turn. If 4 or more enemies die from this spell, the caster is healed back to full health. The caster can't do anything while this spell is active other than move. Requires: 5 Fire Stackrings
  
 
=== Multi-Type ===
 
=== Multi-Type ===

Revision as of 19:54, 30 January 2021

Level 1

  • Ignite: 1 MP - 0 Difficulty - Ignite a flame or material.
  • Scorch: 1 MP - 1 Difficulty - The caster sends a spark of magic at a target up to Ranged Distance, dealing (1 dmg).

Level 2

  • Fireball: 2 MP - 5 Difficulty - The mage conjures a ball of flame and sends it to a target within Ranged Distance, dealing (4 dmg).
  • Jet of Flame: 3 MP - 6 Difficulty - The mage sprays fire from their hand, hitting up to 3 targets in melee range for 4 dmg each.

Level 3

  • Cindercharge: 6 MP - 10 Difficulty - The caster's body becomes covered with three burning sigils. At the end of each turn excluding this one, each sigil deals 1 unblockable damage to them. Their next 3 Fire Spells each removes 1 sigil, and deal +2dmg to all targets the spells damage. 2 turns later, at the end of the turn, any remaining sigils fade.
  • Dragon's Ember: 6 MP - 13 Difficulty - The caster brings down draconic fire within a Melee radius of themselves, dealing more dmg the more enemies there are. If 1-2 enemies are in radius, deals 8 dmg each. If 3-4 enemies are in radius, deals 12 dmg each. If 5+ enemies are in radius, deals 16 dmg each.
  • Eruption: 3 MP - 15 Difficulty - The mage places their hands on the ground. Suddenly the floor erupts into flames, dealing 7 dmg to all enemies within Ranged Distance.

Level 4

  • Phoenix Reborn: 7 MP - 10 Difficulty - Revive an ally to 6 hp at Melee Distance. Enemies within Melee Radius of the ally take 5 dmg from the fire.
  • Heavenly Fire: 4 MP - 16 Difficulty - The caster calls down 6 meteors to strike down targets of their choice within Ranged Distance, each dealing 2 dmg and Burn15 [1 dmg/turn].
  • Hell's Vengeance: 6 MP - 19 Difficulty - A powerful magical flame erupts on a target within Ranged Distance, dealing (15 dmg) to the target and 10 dmg to all enemies in Melee AOE of the target.
  • I Use This Spell to Fry Fish: 9 MP - 18 Difficulty - An aura of incinerating flames releases from the caster in Ranged AOE, dealing 14 dmg to all enemies within the radius. If an enemy dies from the fire, the spell activates again for free, and so one and so forth.

Level 5

  • Will O' Wisp: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. Every time the mage casts a Fire Spell, they gain 1 wisp that floats around them. Once 5 wisps are charged, they all explode and deal 5 dmg to every enemy within Ranged Distance.
  • Of Ash and Blaze: 13 MP - 22 Difficulty - Rumors say that this incantation was created and used by a powerful king in order to win a war, but whom of which disappeared after the final battle... When this spell is cast, swords and lances and axes made out of pure flames come raining down upon the battlefield, each one equally as sharp as they are hot to the touch. All enemies are pierced by multiple fiery weaponry, taking 35 dmg each. If an enemy is killed by this spell, all other enemies take an additional +5 dmg, and so on and so forth. Requires: 2 Phoenix Downs
  • Crimson Hexfire: 14 MP - 18 Difficulty - The caster conjures up infernal fire from the underworld all around their being, flames hot enough to burn through demons and mortals alike. For 5 turns, all enemies within Ranged Distance are rendered Unhealable and take 10 dmg/turn. If 4 or more enemies die from this spell, the caster is healed back to full health. The caster can't do anything while this spell is active other than move. Requires: 5 Fire Stackrings

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
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