Spells: Earth

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Level 1

  • Growth: 1 MP - 0 Difficulty - The caster causes something to grow… grass, vines, trees, etc.
  • Pillar: 1 MP - 1 Difficulty - The caster creates an earthen pillar under self or target, bringing them up to Range height. If this brings the mage in melee range of a target/flyer they can strike once. Jumping from pillar results in taking 2 dmg. The pillar disappears next turn unless sustained for 1 MP.
  • Shape Earth: 1 MP - 0 Difficulty - The mage uses mana to move earth or stone they they are touching. Used as utility.
  • Vine: 1 MP - 1 Difficulty - Summoning a blunt vine, the caster strikes an enemy within Ranged Distance, dealing 1 dmg.

Level 2

  • Earthstrike: 2 MP - 1 Difficulty - Controlling a piece of earth or rock, the caster hits an enemy within Ranged Distance and deals 4 dmg.
  • Harden Skin: 1/2/3 MP - 2 Difficulty - The mage hardens their skin to rock, iron or steel… (1, 2, or 3 mana) and reduces damage received by 1, 2, or 3 for 3 turns.
  • Shift: 3 MP - 3 Difficulty - The mage violently shifts the earth beneath a target within Ranged Distance, causing knockdown6. If the caster is buffed, through any means, knockdown14 instead.

Level 3

  • Slab Shields: 2/4 MP - 2 Difficulty - 2mp/4mp the user forms a shield of rock for them or an ally, giving +1 or +2 save depending on mana. The shield lasts for 2 turns.
  • Tomb of Stone: 5 MP - 5 Difficulty - Moves rocks around a single target within Ranged Distance, surrounding and crushing them. Target takes 4 dmg and is immobilized for 2 turns, during which the target cannot be hurt or targeted. The same target can only be affected by this spell 3 times.

Level 4

  • Terraform Strike: 8 MP - 7 Difficulty - The mage burrows underground, only target-able by underground spells and abilities (interrupt if hit). On the next turn, the mage rises from the ground in front of a target within Far Distance from their original position, dealing 16 dmg.
  • Earth Limb: 5 MP - 4 Difficulty - Using rocks and roots, the caster forms another limb for themself or an ally, providing an extra attack starting next turn. Must use an alternate weapon. The limb lasts for 3 turns.
  • Earthquake: 3 MP - 6 Difficulty - Shake the foundations of the earth. All enemies within Melee Distance are dealt 4 damage and must drop their weapons. They must spend 3 Action Points on their turn in order to pick it back up.


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
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