Spells: Earth

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Level 1

  • Growth: 1 MP - 0 Difficulty - The caster causes something to grow… grass, vines, trees, etc.
  • Pillar: 1 MP - 1 Difficulty - The caster creates an earthen pillar under self or target, bringing them up to Range height. If this brings the mage in melee range of a target/flyer they can strike once. Jumping from pillar results in taking 2 dmg. The pillar disappears next turn unless sustained for 1 MP.
  • Shape Earth: 1 MP - 0 Difficulty - The mage uses mana to move earth or stone they they are touching. Used as utility.
  • Vine: 1 MP - 1 Difficulty - Summoning a blunt vine, the caster strikes an enemy within Ranged Distance, dealing 1 dmg.

Level 2

  • Earthstrike: 2 MP - 1 Difficulty - Controlling a piece of earth or rock, the caster hits an enemy within Ranged Distance and deals 4 dmg.
  • Harden Skin: 1/2/3 MP - 2 Difficulty - The mage hardens their skin to rock, iron or steel… (1, 2, or 3 mana) and reduces damage received by 2, 3, or 4 for 3 turns.
  • Shift: 3 MP - 3 Difficulty - The mage violently shifts the earth beneath a target within Ranged Distance, causing knockdown6. If the caster is buffed, through any means, knockdown14 instead.

Level 3

  • Call of the Wild: (2 mp) - Turn any feral beast level 2 or under to your side, and control. Lasts 3 turns. Sustain 1mp/ea
  • Gaia’s Claw: (2 mp) - Imbues a mage’s melee weapon with natural energy, amplifying it’s damage for 2 turns +2.
  • Slab Shields: (2 mp) - 2mp/4mp the user forms a shield of rock, giving +1 or +2 save depending on mana used through next turn.
  • Tomb of Stone: (5 mp) - Moves the earth around a single target, surrounding and crushing them. 3dmg and immobilizes for 2 turns, during which the target cannot be hurt or targeted.


Level 4

  • Dig: (8 mp) - The mage burrows underground, only target-able by underground spells and abilities. (Interrupt if hit) On next turn, the mage rises from the ground under a target within far (from their original burrowing position), dealing 16 earth damage.
  • Earth Limb: (5 mp) - forms another limb for the caster for the turn. Can provide +1 attack, must use alternate weapon. Sustain for 1mp/turn.
  • Earthquake: (3 mp) - Shake the foundations of the earth, causing 2dmg to all enemies within Range. Beware of friendly fire!


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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