Spells: Earth
Contents
Level 1
- Growth: 1 MP - 0 Difficulty - The caster causes something to grow… grass, vines, trees, etc.
- Pillar: 1 MP - 1 Difficulty - The caster creates an earthen pillar under self or target, bringing them up to Range height. If this brings the mage in melee range of a target/flyer they can strike once. Jumping from pillar results in taking 2 dmg. The pillar disappears next turn unless sustained for 1 MP.
- Shape Earth: 1 MP - 0 Difficulty - The mage uses mana to move earth or stone they they are touching. Used as utility.
- Vine: 1 MP - 1 Difficulty - Summoning a blunt vine, the caster strikes an enemy within Ranged Distance, dealing 1 dmg.
Level 2
- Earthstrike: (1 mp) - 2dmg ranged.
- Harden Skin: (1 mp) - The mage hardens their skin to rock, iron or steel… (1, 2 or 3 mana) and reduces damage received by 1, 2 or 3 for 3 turns.
- Shift: (2 mp) - The mage shifts the earth beneath a target, knockdown6
Level 3
- Call of the Wild: (2 mp) - Turn any feral beast level 2 or under to your side, and control. Lasts 3 turns. Sustain 1mp/ea
- Gaia’s Claw: (2 mp) - Imbues a mage’s melee weapon with natural energy, amplifying it’s damage for 2 turns +2.
- Slab Shields: (2 mp) - 2mp/4mp the user forms a shield of rock, giving +1 or +2 save depending on mana used through next turn.
- Tomb of Stone: (5 mp) - Moves the earth around a single target, surrounding and crushing them. 3dmg and immobilizes for 2 turns, during which the target cannot be hurt or targeted.
Level 4
- Dig: (8 mp) - The mage burrows underground, only target-able by underground spells and abilities. (Interrupt if hit) On next turn, the mage rises from the ground under a target within far (from their original burrowing position), dealing 16 earth damage.
- Earth Limb: (5 mp) - forms another limb for the caster for the turn. Can provide +1 attack, must use alternate weapon. Sustain for 1mp/turn.
- Earthquake: (3 mp) - Shake the foundations of the earth, causing 2dmg to all enemies within Range. Beware of friendly fire!
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.