Spells: Earth
Contents
Level 1
- Growth: 1 MP - 0 Difficulty - The caster causes something to grow… grass, vines, trees, etc.
- Pillar: 1 MP - 1 Difficulty - The caster creates an earthen pillar under self or target, bringing them up to Range height. If this brings the mage in melee range of a target/flyer they can strike once. Jumping from pillar results in taking 2 dmg. The pillar disappears next turn unless sustained for 1 MP.
- Shape Earth: 1 MP - 0 Difficulty - The mage uses mana to move earth or stone they they are touching. Used as utility.
- Vine: 1 MP - 1 Difficulty - Summoning a blunt vine, the caster strikes an enemy within Ranged Distance, dealing 1 dmg.
Level 2
- Earthstrike: 2 MP - 1 Difficulty - Controlling a piece of earth or rock, the caster hits an enemy within Ranged Distance and deals 4 dmg.
- Harden Skin: 1/2/3 MP - 2 Difficulty - The mage hardens their skin to rock, iron or steel… (1, 2, or 3 mana) and reduces damage received by 2, 3, or 4 for 3 turns.
- Shift: 3 MP - 3 Difficulty - The mage violently shifts the earth beneath a target within Ranged Distance, causing knockdown6. If the caster is buffed, through any means, knockdown14 instead.
Level 3
- Slab Shields: 2/4 MP - 2 Difficulty - 2mp/4mp the user forms a shield of rock for them or an ally, giving +1 or +2 save depending on mana. The shield lasts for 2 turns.
- Tomb of Stone: 5 MP - 5 Difficulty - Moves rocks around a single target within Ranged Distance, surrounding and crushing them. Target takes 4 dmg and is immobilized for 2 turns, during which the target cannot be hurt or targeted. The same target can only be affected by this spell 3 times.
Level 4
- Dig: (8 mp) - The mage burrows underground, only target-able by underground spells and abilities. (Interrupt if hit) On next turn, the mage rises from the ground under a target within far (from their original burrowing position), dealing 16 earth damage.
- Earth Limb: (5 mp) - forms another limb for the caster for the turn. Can provide +1 attack, must use alternate weapon. Sustain for 1mp/turn.
- Earthquake: (3 mp) - Shake the foundations of the earth, causing 2dmg to all enemies within Range. Beware of friendly fire!
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.