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* '''Spirit of the Forest:''' 7 MP - ''8 Difficulty'' - With druidic magic, the caster summons a forest spirit for a target within Ranged. For the next 3 turns, target heals 5 HP/turn and is granted Immunity from debuffs.
* '''Earthquake:''' 5 MP - ''6 Difficulty'' - Shake the foundations of the earth. All enemies within Ranged Distance are dealt 4 damage and must drop their weapons. They can spend 3 Action Points on their turn in order to pick it back up.
* '''Valley of Roses:''' 10 MP - ''14 Difficulty'' - There was once said to have been a legendary man who utilized the power of flora. The caster channels harnessed arcana, pouring it into the ground to conjure up a field of roses. The spell covers the range of the entire battlefield. Anytime any movement has been made by the enemy, they take 5 damage. Lasts 4 turns.
=== Level 5 ===
* '''Stone Protection:''' - 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. Every time an enemy or an ally dies, every party member are granted a Barrier that blocks up to 5 dmg. Doesn't stack.
* '''Vacristille de la Terre:''' 12 MP - ''12 Difficulty'' - The caster summons a battalion of sharpened crystals and gemstones, enough to rival a kingdom's army. They are all sent flying towards a target within Ranged Distance, dealing (15 dmg). A rune then appears on the caster's chest, powerful enough to block 25 dmg. Requires: 2 Earth Spellstones
* '''An Everlasting Promise:''' 10 MP - ''8 Difficulty'' - There once was a promise between the Goddess of Nature and the God of the Underworld... When this spell is cast, the entire area turns into an endless peaceful meadow for the rest of the battle. All allies are healed 15 HP and all enemies are knocked back 2 distances. This spell can only be used once per rest. Requires: 1 Pet Rock
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