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24 bytes removed ,  18:02, 15 May 2020
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* '''Growth:''' 1 MP - ''0 Difficulty'' - The caster causes something to grow… grass, vines, trees, etc.
* '''Pillar:''' 1 MP - ''1 Difficulty'' - The caster creates an earthen pillar under self or target, bringing them up to Range height. If this brings the mage in melee range of a target/flyer they can strike once. Jumping from pillar results in taking 2 dmg. The pillar disappears next turn unless sustained for 1 MP.
* '''Shape Earth:''' 1 MP - ''0 Difficulty'' - The mage uses mana to move earth or stone they they are touching. Used as utility.* '''Vine:''' 1 MP - ''1 Difficulty'' - Summoning a blunt vine, the caster strikes an enemy within Ranged Distance, dealing ''(1 dmg'').
=== Level 2 ===
* '''Earthstrike:''' 2 MP - ''1 Difficulty'' - Controlling a piece of earth or rock, the caster hits an enemy within Ranged Distance and deals 4 dmg.
* '''Harden Skin:''' 1/2/3 MP - ''2 Difficulty'' - The mage hardens their skin to rock, iron , or steel… (1, 2, or 3 mana) and reduces damage received by 1, 2, or 3 for 3 turns.* '''Shift:''' 3 MP - ''3 Difficulty'' - The mage violently shifts the earth beneath a target within Ranged Distance, causing knockdown6. If the caster is buffed, through any means, knockdown14 instead.
=== Level 3 ===
* '''Slab Shield:''' 2/4 MP - ''2 Difficulty'' - 2mp/4mp the user forms a shield of rock for them or an ally, giving +1 or +2 save depending on mana. The shield lasts for 2 turns.
* '''Tomb of Stone:''' 5 MP - ''5 Difficulty'' - Moves rocks around a single target within Ranged Distance, surrounding and crushing them. Target takes (4 dmg ) and is immobilized for 2 turns, during which the target cannot be hurt or targeted. The same target can only be rendered immobilized 3 times max.
=== Level 4 ===
* '''Terraform Strike:''' 8 MP - ''7 Difficulty'' - The mage burrows underground, only target-able by underground spells and abilities (interrupt if hit). On the next turn, the mage rises from the ground in front of a target within Far Distance from their original position, dealing 16 dmg.
* '''Earth Limb:''' 5 MP - ''4 Difficulty'' - Using rocks and roots, the caster forms another limb for themself or an ally, providing an extra attack starting next turn. Must use an alternate weapon. The limb lasts for 3 turns.
* '''Earthquake:''' 5 MP - ''6 Difficulty'' - Shake the foundations of the earth. All enemies within Ranged Distance are dealt 4 damage and must drop their weapons. They must can spend 3 Action Points on their turn in order to pick it back up.
=== Level 5 ===
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