Difference between revisions of "Spells: Earth"

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=== Level 1 ===
 
=== Level 1 ===
* Growth: 1 mp - Cause something to grow… grass, vines, tree…
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* '''Growth:''' (1 mp) - Cause something to grow… grass, vines, tree…
* Pillar: 1 mp - Creates a pillar under self or target, bringing them up to Range height. If this brings the mage in melee range of a target/flyer they can strike once. Difficult to get down… (suggest 2 fall dmg) Disappears beginning of next turn. Sustain for 1.
+
* '''Pillar:''' (1 mp) - Creates a pillar under self or target, bringing them up to Range height. If this brings the mage in melee range of a target/flyer they can strike once. Difficult to get down… (suggest 2 fall dmg) Disappears beginning of next turn. Sustain for 1.
* Shape Earth: 1 mp - The mage uses mana to move earth or stone they they are touching. About 1 mana to mold earth or stone a half a person's size (up to 1meter/3feet). Ask GM for mana cost of extreme sizes.
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* '''Shape Earth:''' (1 mp) - The mage uses mana to move earth or stone they they are touching. About 1 mana to mold earth or stone a half a person's size (up to 1meter/3feet). Ask GM for mana cost of extreme sizes.
* Vine: 1 mp - 1dmg ranged.
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* '''Vine:''' (1 mp) - 1dmg ranged.
  
  
 
=== Level 2 ===
 
=== Level 2 ===
* Earthstrike: 1 mp - 2dmg ranged.
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* '''Earthstrike:''' (1 mp) - 2dmg ranged.
* Harden Skin: 1 mp - The mage hardens their skin to rock, iron or steel… (1, 2 or 3 mana) and reduces damage received by 1, 2 or 3 for 3 turns.
+
* '''Harden Skin:''' (1 mp) - The mage hardens their skin to rock, iron or steel… (1, 2 or 3 mana) and reduces damage received by 1, 2 or 3 for 3 turns.
* Shift: 2 mp - The mage shifts the earth beneath a target, knockdown6
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* '''Shift:''' (2 mp) - The mage shifts the earth beneath a target, knockdown6
  
  
 
=== Level 3 ===
 
=== Level 3 ===
* Call of the Wild: 2 mp - Turn any feral beast level 2 or under to your side, and control. Lasts 3 turns. Sustain 1mp/ea
+
* '''Call of the Wild:''' (2 mp) - Turn any feral beast level 2 or under to your side, and control. Lasts 3 turns. Sustain 1mp/ea
* Gaia’s Claw: 2 mp - Imbues a mage’s melee weapon with natural energy, amplifying it’s damage for 2 turns +2.
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* '''Gaia’s Claw:''' (2 mp) - Imbues a mage’s melee weapon with natural energy, amplifying it’s damage for 2 turns +2.
* Slab Shields: 2 mp - 2mp/4mp the user forms a shield of rock, giving +1 or +2 save depending on mana used through next turn.
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* '''Slab Shields:''' (2 mp) - 2mp/4mp the user forms a shield of rock, giving +1 or +2 save depending on mana used through next turn.
* Tomb of Stone: 5 mp - Moves the earth around a single target, surrounding and crushing them. 3dmg and immobilizes for 2 turns, during which the target cannot be hurt or targeted.  
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* '''Tomb of Stone:''' (5 mp) - Moves the earth around a single target, surrounding and crushing them. 3dmg and immobilizes for 2 turns, during which the target cannot be hurt or targeted.  
  
  
 
=== Level 4 ===
 
=== Level 4 ===
* Dig: 8 mp - The mage burrows underground, only target-able by underground spells and abilities. (Interrupt if hit) On next turn, the mage rises from the ground under a target within far (from their original burrowing position), dealing 16 earth damage.
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* '''Dig:''' (8 mp) - The mage burrows underground, only target-able by underground spells and abilities. (Interrupt if hit) On next turn, the mage rises from the ground under a target within far (from their original burrowing position), dealing 16 earth damage.
* Earth Limb: 5 mp - forms another limb for the caster for the turn. Can provide +1 attack, must use alternate weapon. Sustain for 1mp/turn.
+
* '''Earth Limb:''' (5 mp) - forms another limb for the caster for the turn. Can provide +1 attack, must use alternate weapon. Sustain for 1mp/turn.
* Earthquake: 3 mp - Shake the foundations of the earth, causing 2dmg to all enemies within Range. Beware of friendly fire!
+
* '''Earthquake:''' (3 mp) - Shake the foundations of the earth, causing 2dmg to all enemies within Range. Beware of friendly fire!
 
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=== Multi-Type ===
 
=== Multi-Type ===

Revision as of 02:26, 29 April 2020

Level 1

  • Growth: (1 mp) - Cause something to grow… grass, vines, tree…
  • Pillar: (1 mp) - Creates a pillar under self or target, bringing them up to Range height. If this brings the mage in melee range of a target/flyer they can strike once. Difficult to get down… (suggest 2 fall dmg) Disappears beginning of next turn. Sustain for 1.
  • Shape Earth: (1 mp) - The mage uses mana to move earth or stone they they are touching. About 1 mana to mold earth or stone a half a person's size (up to 1meter/3feet). Ask GM for mana cost of extreme sizes.
  • Vine: (1 mp) - 1dmg ranged.


Level 2

  • Earthstrike: (1 mp) - 2dmg ranged.
  • Harden Skin: (1 mp) - The mage hardens their skin to rock, iron or steel… (1, 2 or 3 mana) and reduces damage received by 1, 2 or 3 for 3 turns.
  • Shift: (2 mp) - The mage shifts the earth beneath a target, knockdown6


Level 3

  • Call of the Wild: (2 mp) - Turn any feral beast level 2 or under to your side, and control. Lasts 3 turns. Sustain 1mp/ea
  • Gaia’s Claw: (2 mp) - Imbues a mage’s melee weapon with natural energy, amplifying it’s damage for 2 turns +2.
  • Slab Shields: (2 mp) - 2mp/4mp the user forms a shield of rock, giving +1 or +2 save depending on mana used through next turn.
  • Tomb of Stone: (5 mp) - Moves the earth around a single target, surrounding and crushing them. 3dmg and immobilizes for 2 turns, during which the target cannot be hurt or targeted.


Level 4

  • Dig: (8 mp) - The mage burrows underground, only target-able by underground spells and abilities. (Interrupt if hit) On next turn, the mage rises from the ground under a target within far (from their original burrowing position), dealing 16 earth damage.
  • Earth Limb: (5 mp) - forms another limb for the caster for the turn. Can provide +1 attack, must use alternate weapon. Sustain for 1mp/turn.
  • Earthquake: (3 mp) - Shake the foundations of the earth, causing 2dmg to all enemies within Range. Beware of friendly fire!


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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