Difference between revisions of "Spells: Earth"
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(Created page with "=== Level 1 === * a * b * c === Level 2 === * * * === Level 3 === * * * === Level 4 === * * *") |
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=== Level 1 === | === Level 1 === | ||
− | * a | + | * Growth: 1 mp - Cause something to grow… grass, vines, tree… |
− | * | + | * Pillar: 1 mp - Creates a pillar under self or target, bringing them up to Range height. If this brings the mage in melee range of a target/flyer they can strike once. Difficult to get down… (suggest 2 fall dmg) Disappears beginning of next turn. Sustain for 1. |
− | * | + | * Shape Earth: 1 mp - The mage uses mana to move earth or stone. About 1m to mold earth a person’s size. Ask a GM for mana cost of extreme sizes. |
+ | * Vine: 1 mp - 1dmg ranged. | ||
+ | * Cling: 1 mp - The mage climbs to a wall or surface and can move as normal for that turn. | ||
=== Level 2 === | === Level 2 === | ||
− | * | + | * Earthstrike: 1 mp - 2dmg ranged. |
− | * | + | * Harden Skin: 1 mp - The mage hardens their skin to rock, iron or steel… (1, 2 or 3 mana) and reduces damage received by 1, 2 or 3 for 3 turns. |
− | * | + | * Shift: 2 mp - The mage shifts the earth beneath a target, knockdown6 |
+ | * Run Like the Wind: 2 mp - Caster gets 2 movements this turn and no other actions. No combines. | ||
=== Level 3 === | === Level 3 === | ||
− | * | + | * Call of the Wild: 2 mp - Turn any feral beast level 2 or under to your side, and control. Lasts 3 turns. Sustain 1mp/ea |
− | * | + | * Gaia’s Claw: 2 mp - Imbues a mage’s melee weapon with natural energy, amplifying it’s damage for 2 turns +2. |
− | * | + | * Slab Shields: 2 mp - 2mp/4mp the user forms a shield of rock, giving +1 or +2 save depending on mana used through next turn. |
+ | * Tomb of Stone: 5 mp - Moves the earth around a single target, surrounding and crushing them. 3dmg and immobilizes for 2 turns, during which the target cannot be hurt or targeted. | ||
+ | * Dust Mimic: 1 mp - Appears like a copy of any target. Disappears when attacked. | ||
+ | * Clone: 2 mp - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge. | ||
+ | * Smokestorm/Sandstorm: 4 mp - For 1 round, within Ranged of caster, every successful attack or spell is re-rolled (of coinflipped in case of spells) | ||
=== Level 4 === | === Level 4 === | ||
− | * | + | * Dig: 8 mp - The mage burrows underground, only target-able by underground spells and abilities. (Interrupt if hit) On next turn, the mage rises from the ground under a target within far (from their original burrowing position), dealing 16 earth damage. |
− | * | + | * Earth Limb: 5 mp - forms another limb for the caster for the turn. Can provide +1 attack, must use alternate weapon. Sustain for 1mp/turn. |
− | * | + | * Earthquake: 3 mp - Shake the foundations of the earth, causing 2dmg to all enemies within Range. Beware of friendly fire! |
Revision as of 00:13, 28 April 2020
Level 1
- Growth: 1 mp - Cause something to grow… grass, vines, tree…
- Pillar: 1 mp - Creates a pillar under self or target, bringing them up to Range height. If this brings the mage in melee range of a target/flyer they can strike once. Difficult to get down… (suggest 2 fall dmg) Disappears beginning of next turn. Sustain for 1.
- Shape Earth: 1 mp - The mage uses mana to move earth or stone. About 1m to mold earth a person’s size. Ask a GM for mana cost of extreme sizes.
- Vine: 1 mp - 1dmg ranged.
- Cling: 1 mp - The mage climbs to a wall or surface and can move as normal for that turn.
Level 2
- Earthstrike: 1 mp - 2dmg ranged.
- Harden Skin: 1 mp - The mage hardens their skin to rock, iron or steel… (1, 2 or 3 mana) and reduces damage received by 1, 2 or 3 for 3 turns.
- Shift: 2 mp - The mage shifts the earth beneath a target, knockdown6
- Run Like the Wind: 2 mp - Caster gets 2 movements this turn and no other actions. No combines.
Level 3
- Call of the Wild: 2 mp - Turn any feral beast level 2 or under to your side, and control. Lasts 3 turns. Sustain 1mp/ea
- Gaia’s Claw: 2 mp - Imbues a mage’s melee weapon with natural energy, amplifying it’s damage for 2 turns +2.
- Slab Shields: 2 mp - 2mp/4mp the user forms a shield of rock, giving +1 or +2 save depending on mana used through next turn.
- Tomb of Stone: 5 mp - Moves the earth around a single target, surrounding and crushing them. 3dmg and immobilizes for 2 turns, during which the target cannot be hurt or targeted.
- Dust Mimic: 1 mp - Appears like a copy of any target. Disappears when attacked.
- Clone: 2 mp - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge.
- Smokestorm/Sandstorm: 4 mp - For 1 round, within Ranged of caster, every successful attack or spell is re-rolled (of coinflipped in case of spells)
Level 4
- Dig: 8 mp - The mage burrows underground, only target-able by underground spells and abilities. (Interrupt if hit) On next turn, the mage rises from the ground under a target within far (from their original burrowing position), dealing 16 earth damage.
- Earth Limb: 5 mp - forms another limb for the caster for the turn. Can provide +1 attack, must use alternate weapon. Sustain for 1mp/turn.
- Earthquake: 3 mp - Shake the foundations of the earth, causing 2dmg to all enemies within Range. Beware of friendly fire!