Spells: Dark

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Level 1

  • Dark Hit: 1 MP - 1 Difficulty - Reciting a spell, the mage sends a ball of dark energy at a target within Ranged Distance, dealing 1 dmg.
  • Darken: 1 MP - 0 Difficulty - The mage casts a large shadow able take the light out of a room, or put a small group/area in darkness. The shadow is able to be shaped and controlled to a small extent. Used more like utility.

Level 2

  • Shadow Walk: 1 MP - 1 Difficulty - Weaving shadows around them, the caster chooses themself or an ally to get +9 to their next Stealth check.
  • Shadowstrike: 2 MP - 2 Difficulty - The caster shoots dark energy in the shape of a large claw at a target within Ranged Distance, dealing 5 dmg.

Level 3

  • Disappear: 0 MP - 2 Difficulty - The caster passes their next stealth check with shadow magic.
  • Dark Call: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List. When the caster's HP ≤ 50%, Dark Call activates, causing all Dark spells to deal +3 dmg and +5 to debuff rolls.
  • Witch's Mute: 7 MP - 5 Difficulty - The mage picks a target within Ranged Distance and surrounds them with magic-suppressing arcane circles. All enchantments and buffs on the target are stripped, and the target is Silenced for 1 turn. Silenced targets cannot cast spells or use acrobatics.
  • Dark Fulmination: 4 MP - 5 Difficulty - The caster chooses an enemy within Ranged Distance to place a curse on, sinister glyphs proceeding to appear around the target. On the caster's next turn, the target is dealt 10 dmg Melee AOE and Blind10 (1 turn). If the curse is placed on a target that's already debuffed, it activates immediately. This curse acts as a debuff and is able to be removed with the right potion, spell, etc.

Level 4

  • Inflict Agony: 4 MP - 5 Difficulty - The caster places a hex on an enemy within Ranged Distance, dealing 8 damage and Poison15 (5dmg/turn). If the spell hits a debuffed target, deals 10 dmg and Poison20 instead.
  • Singularity: 8 MP - 10 Difficulty - Within Far Distance, the caster creates a point of corrupted energy with a radius of Ranged that pulls everything violently towards it. Every enemy in the radius gets pulled, no matter their weight. After 1 turn, the singularity detonates and deals 6 dmg to every enemy in its center. The singularity can be dispelled if attacked, which will deal 8 dmg to the attacker.

Level 5

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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