Spells: Dark

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Level 1

  • Dark Hit: 1 MP - 1 Difficulty - Reciting a spell, the mage sends a ball of dark energy at a target within Ranged Distance, dealing 1 dmg.
  • Darken: 1 MP - 0 Difficulty - The mage casts a large shadow able take the light out of a room, or put a small group/area in darkness. The shadow is able to be shaped and controlled to a small extent. Used more like utility.

Level 2

  • Shadow Walk: 1 MP - 1 Difficulty - Weaving shadows around them, the caster chooses one target to get +9 to their next Stealth check.
  • Shadowstrike: 1 MP - 2 Difficulty - The caster shoots dark energy in the shape of a large claw at a target within Ranged Distance, dealing 5 dmg.

Level 3

  • Dark Call: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's list of spells. When the caster's HP ≤ 50%, Dark Call activates, causing all Dark spells to deal +2 damage and automatically debuff targets on hit without rolling
  • Witch's Mute: 6 MP - 5 Difficulty - The mage picks a target within Ranged Distance and surrounds them with magic-suppressing arcane circles. All enchantments and buffs on the target are stripped, and the target will not be able to cast any spells for 1 turn.
  • Dark Fulmination: 4 MP - 5 Difficulty - The caster chooses an enemy within Ranged Distance to place a curse on, sinister glyphs proceeding to appear around the target. On the caster's next turn, the target is dealt 10 dmg Melee AOE and Blind10. If the curse is placed on a target that's already debuffed, it activates immediately. This curse acts as a debuff and is able to be removed with the right potion, spell, etc.

Level 4

  • Inflict Agony: (2 mp) - This spell is a multi use spell, it has multiple modes and effects for each 2 mana. Each mode can be picked once unless stated:
    • 2 dmg up to 2 targets
    • Blind2 to a target for two turns
    • Stun0 to a target
    • Life steal from a target, healing 1 hp and dealing 1 dmg to the target (this mode can be picked more than once)
  • Singularity: (3 mp) - Create a point of energy which pulls everything violently towards it. Ranged radius, up to a minute hold time. Pulls Light off their feet, pulls Medium to center, no effects to Heavy.


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
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