Spells: Dark

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Level 1

  • Dark Hit: 1 MP - 1 Difficulty - Reciting a spell, the mage sends a ball of dark energy at a target within Ranged Distance, dealing 1 dmg.
  • Darken: 1 MP - 0 Difficulty - The mage casts a large shadow able take the light out of a room, or put a small group/area in darkness. The shadow is able to be shaped and controlled to a small extent. Used more like utility.

Level 2

  • Shadow Walk: 1 MP - 1 Difficulty - Weaving shadows around them, the caster chooses one target to get +9 to their next Stealth check.
  • Shadowstrike: 1 MP - 2 Difficulty - The caster shoots dark energy in the shape of a large claw at a target within Ranged Distance, dealing 5 dmg.

Level 3

  • Dark Call: (3 mp) - The mage must have 4 or less health - use all mana to cast this spell. The mage gains 1hp and +3 to all stats for their next two turn. They get one physical attack this turn, as well.
  • Dark Fulmination: (1 mp) - The mage uses 1, 2 or 3 mana to put dark energy into an item. The item then explodes on the next turn, doing 1, 2 or 3 damage in Melee AOE.
  • Mute: (8 mp) - the caster mutes all magic within Range Lvl 3 and under. Existing enchantments are broken, items and mages cannot perform casting. This continues until the beginning of the caster’s next turn, or if the caster chooses, can continue through the end of that next turn (with no other movement or action)

Level 4

  • Inflict Agony: (2 mp) - This spell is a multi use spell, it has multiple modes and effects for each 2 mana. Each mode can be picked once unless stated:
    • 2 dmg up to 2 targets
    • Blind2 to a target for two turns
    • Stun0 to a target
    • Life steal from a target, healing 1 hp and dealing 1 dmg to the target (this mode can be picked more than once)
  • Singularity: (3 mp) - Create a point of energy which pulls everything violently towards it. Ranged radius, up to a minute hold time. Pulls Light off their feet, pulls Medium to center, no effects to Heavy.


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
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