Difference between revisions of "Spells: Dark"

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* '''Disappear:''' 0 MP - ''2 Difficulty'' - The caster passes their next stealth check with shadow magic.
 
* '''Disappear:''' 0 MP - ''2 Difficulty'' - The caster passes their next stealth check with shadow magic.
 
* '''Dark Call:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. When the caster's HP ≤ 50%, Dark Call activates, causing all Dark spells to deal +3 dmg and +5 to debuff rolls.
 
* '''Dark Call:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. When the caster's HP ≤ 50%, Dark Call activates, causing all Dark spells to deal +3 dmg and +5 to debuff rolls.
* '''Witch's Mute:''' 7 MP - ''5 Difficulty'' - The mage picks a target within Ranged Distance and surrounds them with magic-suppressing arcane circles. All enchantments and buffs on the target are stripped, and the target is Silenced for 1 turn. Silenced targets cannot cast spells or use acrobatics.
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* '''Mute:''' 7 MP - ''5 Difficulty'' - The mage picks a target within Ranged Distance and surrounds them with magic-suppressing arcane circles. All enchantments and buffs on the target are stripped, and the target is Silenced for 1 turn. Silenced targets cannot cast spells or use acrobatics.
 
* '''Dark Fulmination:''' 4 MP - ''5 Difficulty'' - The caster chooses an enemy within Ranged Distance to place a curse on, sinister glyphs proceeding to appear around the target. On the caster's next turn,  the target is dealt 10 dmg Melee AOE and Blind10 [1 turn]. If the curse is placed on a target that's already debuffed, it activates immediately. This curse acts as a debuff and is able to be removed with the right potion, spell, etc.
 
* '''Dark Fulmination:''' 4 MP - ''5 Difficulty'' - The caster chooses an enemy within Ranged Distance to place a curse on, sinister glyphs proceeding to appear around the target. On the caster's next turn,  the target is dealt 10 dmg Melee AOE and Blind10 [1 turn]. If the curse is placed on a target that's already debuffed, it activates immediately. This curse acts as a debuff and is able to be removed with the right potion, spell, etc.
  

Revision as of 18:35, 15 May 2020

Level 1

  • Dark Hit: 1 MP - 1 Difficulty - Reciting a spell, the mage sends a ball of dark energy at a target within Ranged Distance, dealing (1 dmg).
  • Darken: 1 MP - 0 Difficulty - The mage casts a large shadow able take the light out of a room, or put a small group/area in darkness. The shadow is able to be shaped and controlled to a small extent. Used more like utility.

Level 2

  • Shadow Walk: 1 MP - 1 Difficulty - Weaving shadows around them, the caster chooses themself or an ally to get +9 to their next Stealth check.
  • Shadowstrike: 2 MP - 2 Difficulty - The caster shoots dark energy in the shape of a large claw at a target within Ranged Distance, dealing (5 dmg).

Level 3

  • Disappear: 0 MP - 2 Difficulty - The caster passes their next stealth check with shadow magic.
  • Dark Call: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List. When the caster's HP ≤ 50%, Dark Call activates, causing all Dark spells to deal +3 dmg and +5 to debuff rolls.
  • Mute: 7 MP - 5 Difficulty - The mage picks a target within Ranged Distance and surrounds them with magic-suppressing arcane circles. All enchantments and buffs on the target are stripped, and the target is Silenced for 1 turn. Silenced targets cannot cast spells or use acrobatics.
  • Dark Fulmination: 4 MP - 5 Difficulty - The caster chooses an enemy within Ranged Distance to place a curse on, sinister glyphs proceeding to appear around the target. On the caster's next turn, the target is dealt 10 dmg Melee AOE and Blind10 [1 turn]. If the curse is placed on a target that's already debuffed, it activates immediately. This curse acts as a debuff and is able to be removed with the right potion, spell, etc.

Level 4

  • Inflict Agony: 4 MP - 5 Difficulty - The caster places a hex on an enemy within Ranged Distance, dealing (8 dmg) and Poison15 [5dmg/turn]. If the spell hits a debuffed target, deals 10 dmg and Poison20 instead.
  • Singularity: 8 MP - 10 Difficulty - Within Far Distance, the caster creates a point of corrupted energy with a radius of Ranged that pulls everything violently towards it. Every enemy in the radius gets pulled, no matter their weight. After 1 turn, the singularity detonates and deals 6 dmg to every enemy in its center. The singularity can be dispelled if attacked, which will deal 8 dmg to the attacker.

Level 5

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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