Difference between revisions of "Spells: Dark"

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=== Level 4 ===
 
=== Level 4 ===
 
* '''Inflict Agony:''' 4 MP - ''5 Difficulty'' - The caster places a hex on an enemy within Ranged Distance, dealing 8 damage. Target rolls ''&eff 15''. If the spell succeeds, the target takes 5 damage every time it is their turn. The hex can only be removed if the target spends 3 Action Points to get it off.  
 
* '''Inflict Agony:''' 4 MP - ''5 Difficulty'' - The caster places a hex on an enemy within Ranged Distance, dealing 8 damage. Target rolls ''&eff 15''. If the spell succeeds, the target takes 5 damage every time it is their turn. The hex can only be removed if the target spends 3 Action Points to get it off.  
'''Singularity:''' 4 MP - ''8 Difficulty'' - Within Far Distance, the caster creates a point of corrupted energy with a radius of Ranged that pulls everything violently towards it. Every enemy in the radius gets pulled, no matter their weight. After 1 turn, the singularity detonates and deals 6 dmg to every enemy in its center. The singularity can be dispelled if attacked, which will deal 8 dmg to the attacker.
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* '''Singularity:''' 5 MP - ''8 Difficulty'' - Within Far Distance, the caster creates a point of corrupted energy with a radius of Ranged that pulls everything violently towards it. Every enemy in the radius gets pulled, no matter their weight. After 1 turn, the singularity detonates and deals 6 dmg to every enemy in its center. The singularity can be dispelled if attacked, which will deal 8 dmg to the attacker.
 
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Revision as of 17:56, 7 May 2020

Level 1

  • Dark Hit: 1 MP - 1 Difficulty - Reciting a spell, the mage sends a ball of dark energy at a target within Ranged Distance, dealing 1 dmg.
  • Darken: 1 MP - 0 Difficulty - The mage casts a large shadow able take the light out of a room, or put a small group/area in darkness. The shadow is able to be shaped and controlled to a small extent. Used more like utility.

Level 2

  • Shadow Walk: 1 MP - 1 Difficulty - Weaving shadows around them, the caster chooses one target to get +9 to their next Stealth check.
  • Shadowstrike: 1 MP - 2 Difficulty - The caster shoots dark energy in the shape of a large claw at a target within Ranged Distance, dealing 5 dmg.

Level 3

  • Dark Call: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's list of spells. When the caster's HP ≤ 50%, Dark Call activates, causing all Dark spells to deal +2 damage and automatically debuff targets on hit without rolling
  • Witch's Mute: 6 MP - 5 Difficulty - The mage picks a target within Ranged Distance and surrounds them with magic-suppressing arcane circles. All enchantments and buffs on the target are stripped, and the target will not be able to cast any spells for 1 turn.
  • Dark Fulmination: 4 MP - 5 Difficulty - The caster chooses an enemy within Ranged Distance to place a curse on, sinister glyphs proceeding to appear around the target. On the caster's next turn, the target is dealt 10 dmg Melee AOE and Blind10. If the curse is placed on a target that's already debuffed, it activates immediately. This curse acts as a debuff and is able to be removed with the right potion, spell, etc.

Level 4

  • Inflict Agony: 4 MP - 5 Difficulty - The caster places a hex on an enemy within Ranged Distance, dealing 8 damage. Target rolls &eff 15. If the spell succeeds, the target takes 5 damage every time it is their turn. The hex can only be removed if the target spends 3 Action Points to get it off.
  • Singularity: 5 MP - 8 Difficulty - Within Far Distance, the caster creates a point of corrupted energy with a radius of Ranged that pulls everything violently towards it. Every enemy in the radius gets pulled, no matter their weight. After 1 turn, the singularity detonates and deals 6 dmg to every enemy in its center. The singularity can be dispelled if attacked, which will deal 8 dmg to the attacker.


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
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