Changes

Jump to navigation Jump to search
53 bytes removed ,  05:31, 7 May 2020
* '''Dark Call:''' (3 mp) - The mage must have 4 or less health - use all mana to cast this spell. The mage gains 1hp and +3 to all stats for their next two turn. They get one physical attack this turn, as well.
* '''Dark Fulmination:''' (1 mp) - The mage uses 1, 2 or 3 mana to put dark energy into an item. The item then explodes on the next turn, doing 1, 2 or 3 damage in Melee AOE.
* '''Disappear:''' (1 mp) - Pass next stealth check.
* '''Mute:''' (8 mp) - the caster mutes all magic within Range Lvl 3 and under. Existing enchantments are broken, items and mages cannot perform casting. This continues until the beginning of the caster’s next turn, or if the caster chooses, can continue through the end of that next turn (with no other movement or action)
Anonymous user

Navigation menu