Difference between revisions of "Spells: Dark"

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=== Level 4 ===
 
=== Level 4 ===
 
* Inflict Agony: 2 mp - This spell is a multi use spell, it has multiple modes and effects for each 2 mana. Each mode can be picked once unless stated:
 
* Inflict Agony: 2 mp - This spell is a multi use spell, it has multiple modes and effects for each 2 mana. Each mode can be picked once unless stated:
** 1) 2 dmg up to 2 targets
+
** 2 dmg up to 2 targets
** 2) Blind2 to a target for two turns
+
** Blind2 to a target for two turns
** 3) Stun0 to a target
+
** Stun0 to a target
** 4) Life steal from a target, healing 1 hp and dealing 1 dmg to the target (this mode can be picked more than once)
+
** Life steal from a target, healing 1 hp and dealing 1 dmg to the target (this mode can be picked more than once)
 
* Singularity: 3 mp - Create a point of energy which pulls everything violently towards it. Ranged radius, up to a minute hold time. Pulls Light off their feet, pulls Medium to center, no effects to Heavy.
 
* Singularity: 3 mp - Create a point of energy which pulls everything violently towards it. Ranged radius, up to a minute hold time. Pulls Light off their feet, pulls Medium to center, no effects to Heavy.

Revision as of 00:35, 28 April 2020

Level 1

  • Dark Hit: 1 mp - 1dmg, ranged
  • Darken: 1 mp - Cast a shadow, take the light out of a room, or put a small group/area in darkness (those inside of Ranged from the caster)
  • Drain Life: 1 mp - Xmp/turn - drain a target’s living force, causing X dmg/turn, stunning them for 1 turn, and making them feel cold and tired. Can be sustained (as an instant) for that same X cost/turn.
  • Shroud: 1 mp - The mage gains +6 to next stealth roll.
  • Cling: 1 mp - The mage climbs to a wall or surface and can move as normal for that turn.


Level 2

  • Shadow Walk: 1 mp - Mage gets +9 to next stealth check.
  • Shadowstrike: 1 mp - 2dmg) ranged.


Level 3

  • Dark Call: 3 mp - The mage must have 4 or less health - use all mana to cast this spell. The mage gains 1hp and +3 to all stats for their next two turn. They get one physical attack this turn, as well.
  • Dark Fulmination: 1 mp - The mage uses 1, 2 or 3 mana to put dark energy into an item. The item then explodes on the next turn, doing 1, 2 or 3 damage in Melee AOE.
  • Disappear: 1 mp - Pass next stealth check.
  • Mute: 8 mp - the caster mutes all magic within Range Lvl 3 and under. Existing enchantments are broken, items and mages cannot perform casting. This continues until the beginning of the caster’s next turn, or if the caster chooses, can continue through the end of that next turn (with no other movement or action)
  • Serpent Kiss: 2 mp - The caster forms up to three shadow like serpents that come from somewhere on their body able to attack anything in melee range for 1 damage each. The serpents disappear, one at the end of each turn and are able to attack that same turn.
  • Clone: 2 mp - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge.


Level 4

  • Inflict Agony: 2 mp - This spell is a multi use spell, it has multiple modes and effects for each 2 mana. Each mode can be picked once unless stated:
    • 2 dmg up to 2 targets
    • Blind2 to a target for two turns
    • Stun0 to a target
    • Life steal from a target, healing 1 hp and dealing 1 dmg to the target (this mode can be picked more than once)
  • Singularity: 3 mp - Create a point of energy which pulls everything violently towards it. Ranged radius, up to a minute hold time. Pulls Light off their feet, pulls Medium to center, no effects to Heavy.