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259 bytes added ,  06:16, 7 May 2020
=== Level 3 ===
* '''Dark Call:''' (3 mp) 0 MP - The mage must have 4 or less health ''0 Difficulty'' - use all mana to cast this This spell. The acts passively as long as it is in the mage gains 1hp and +3 to all stats for their next two turn's list of spells. They get one physical attack this turnWhen the caster's HP ≤ 50%, Dark Call activates, as well.causing all Dark spells to deal +2 damage and automatically debuff targets on hit without rolling* '''Dark FulminationWitch's Mute:''' (1 mp) 6 MP - ''5 Difficulty'' - The mage uses 1, 2 or 3 mana to put dark energy into an itempicks a target within Ranged Distance and surrounds them with magic-suppressing arcane circles. The item then explodes All enchantments and buffs on the next turntarget are stripped, doing and the target will not be able to cast any spells for 1, 2 or 3 damage in Melee AOEturn.* '''MuteDark Fulmination:''' (8 mp) 4 MP - ''5 Difficulty'' - the The caster mutes all magic chooses an enemy within Range Lvl 3 and under. Existing enchantments are brokenRanged Distance to place a curse on, items and mages cannot perform castingsinister glyphs proceeding to appear around the target. This continues until On the beginning of the caster’s caster's next turn, or if the caster chooses, can continue through target is dealt 10 dmg Melee AOE and Blind10. If the end of curse is placed on a target that next turn ('s already debuffed, it activates immediately. This curse acts as a debuff and is able to be removed with no other movement or action)the right potion, spell, etc.
=== Level 4 ===
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