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=== Level 1 ===
* '''Dark Hit:''' 1 MP - ''1 Difficulty'' - Reciting a spell, the mage sends a ball of dark energy at a target within Ranged Distance, dealing (1 mpdmg) - 1dmg, ranged.* '''Darken:''' (1 mp) MP - ''0 Difficulty'' - Cast The mage casts a large shadow, able take the light out of a room, or put a small group/area in darkness (those inside of Ranged from the caster)* '''Drain Life:''' (1 mp) - Xmp/turn - drain a target’s living force, causing X dmg/turn, stunning them for 1 turn, and making them feel cold and tired. Can The shadow is able to be sustained (as an instant) for that same X cost/turnshaped and controlled to a small extent.* '''Shroud:''' (1 mp) - The mage gains +6 to next stealth rollUsed more like utility
=== Level 2 ===
* '''Shadow Walk:''' (1 mp) MP - ''1 Difficulty'' - Mage gets Weaving shadows around them, the caster chooses themselves or an ally to get +9 to their next stealth Stealth check.* '''Shadowstrike:''' 2 MP - ''2 Difficulty'' - The caster shoots dark energy in the shape of a large claw at a target within Ranged Distance, dealing (1 mp) - 2dmg5 dmg) ranged
=== Level 3 ===
* '''Dark CallHex:''' 6 MP - ''12 Difficulty'' - Cast on a target, and all damage done next turn (3 mpor this turn if you choose) by you can be re-distributed to any target(s) within Sight.* '''Disappear:''' 7 MP - ''14 Difficulty'' - The caster passes their next stealth check with shadow magic.* '''Mute:''' 7 MP - ''5 Difficulty'' - The mage must have 4 or less health picks a target within Ranged Distance and surrounds them with magic- use all mana to cast this spellsuppressing arcane circles. The mage gains 1hp All enchantments and buffs on the target are stripped, and +3 to all stats the target is Silenced for their next two 1 turn. They get one physical attack this turn, as wellSilenced targets cannot cast spells or use acrobatics.* '''Dark Fulmination:''' (1 mp) 4 MP - ''12 Difficulty'' - The mage uses 1caster chooses an enemy within Ranged Distance to place a curse on, 2 or 3 mana sinister glyphs proceeding to put dark energy into an itemappear around the target. The item then explodes on On the caster's next turn, doing the target is dealt 10 dmg Melee AOE and Blind10 [1turn]. If the curse is placed on a target that's already debuffed, 2 or 3 damage in Melee AOEit activates immediately. This curse acts as a debuff and is able to be removed with the right potion, spell, etc.* '''DisappearRend and Ruin:''' 5 MP - ''14 Difficulty'' - The caster sends slashes of dark energy at a target within Ranged Distance, dealing (1 mp7 dmg) - Pass next stealth check. The target is then inflicted with Unhealable for 2 turns and Bleed15 [2 dmg/turn].* '''MuteHades:''' (8 mp) 6 MP - ''16 Difficulty'' - the The caster mutes all magic erupts Dark Magic under a target within Range Lvl 3 and under. Existing enchantments are broken, items and mages cannot perform casting. This continues until the beginning of the caster’s next turn, or if the caster choosesRanged Distance, can continue through the end of that next turn dealing (with no other movement or action6 dmg)and extending all debuff durations by 2 turns
=== Level 4 ===
* '''Inflict Agony:''' 4 MP - ''13 Difficulty'' - The caster places a hex on an enemy within Ranged Distance, dealing (2 mp8 dmg) - This and Poison15 [5dmg/turn]. If the spell is hits a multi use spelldebuffed target, it has multiple modes deals 10 dmg and effects for each 2 manaPoison20 instead. Each mode can be picked once unless stated:** '''2 Shot Through the Heart:''' 7 MP - ''12 Difficulty'' - The caster sacrifices 5 HP to shoot an ethereal arrow through the heart of an enemy within Ranged Distance, dealing (12 dmg up to 2 targets). The enemy is then inflicted with Unhealable and Unbuffable for 3 turns.** '''Blind2 to Vampire's Seal:''' 6 MP - ''14 Difficulty'' - Bats created out of darkness swarm around a target within Ranged Distance, biting and clawing and talking a bit of trash. The target is dealt (14 dmg) and is inflicted with Vampiric Touch for two 2 turns. Attacking an enemy who has Vampiric Touch will heal the attacker for 5 HP for every successful attack/spell.** '''Stun0 to a target** Spectral Terror:''' 10 MP - ''10 Difficulty''Life steal from a target, healing 1 hp - The caster momentarily manifests ghosts and spirits all around them to wreak havoc on the battlefield. All enemies within Ranged Distance are dealt 10 dmg and dealing Sleep12 [1 turn]. If an enemy is not put to sleep, they are instead inflicted with Weakness for 2 turns. Weakened enemies deal - 5 dmg to the target (this mode can be picked more than once)every attack.* '''Singularity:''' (3 mp) 8 MP - ''17 Difficulty'' - Create Within Far Distance, the caster creates a point of corrupted energy which with a radius of Ranged that pulls everything violently towards it. Ranged Every enemy in the radiusgets pulled, no matter their weight. After 1 turn, the singularity detonates and deals 6 dmg to every enemy in its center. The singularity can be dispelled if attacked, which will deal 8 dmg to the attacker. === Level 5 ===* '''Dark Call:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. When the caster's HP ≤ 50%, Dark Call activates, causing all Dark spells to deal +2 dmg and +5 to debuff rolls.* '''Finale:''' 13 MP - ''18 Difficulty'' - In order to save the world, up a brave young warlock had to absorb the Archdemon's might and cast this spell across enemy lines, relinquishing his life as a minute hold timeresult.. Pulls Light off . The caster sacrifices 15 HP and creates a giant arcane circle under their feet, pulls Medium violently crackling with dark chaotic energy. All enemies within Far Distance are dealt 15 dmg and inflicted with Unbuffable, Weakness, Blindness, and Silence for 2 turns. Caster's HP cannot fall below 1 from casting this. Requires: 5 Dark Stackrings* '''Bloom:''' 15 MP - ''18 Difficulty'' - A blood red aura explodes from the caster, filling the entire battlefield with a garden of scarlet roses of all different shapes and sizes. Before anyone can get the chance to center'stop and smell the flowers', no effects to Heavyall the roses burst. Every enemy is inflicted with Unhealable and Vampiric Touch for 3 turns before being dealt 20 dmg.Requires: 2 Dark Matter<br>
=== Multi-Type ===
Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them.
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