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=== Level 1 ===
* '''Dark Hit: ''' 1 mp MP - 1dmg''1 Difficulty'' - Reciting a spell, rangedthe mage sends a ball of dark energy at a target within Ranged Distance, dealing (1 dmg).* '''Darken: ''' 1 mp MP - ''0 Difficulty'' - Cast The mage casts a large shadow, able take the light out of a room, or put a small group/area in darkness (those inside of Ranged from the caster)* Drain Life: 1 mp - Xmp/turn - drain a target’s living force, causing X dmg/turn, stunning them for 1 turn, and making them feel cold and tired. Can The shadow is able to be sustained (as an instant) for that same X cost/turnshaped and controlled to a small extent.* Shroud: 1 mp - The mage gains +6 to next stealth rollUsed more like utility
=== Level 2 ===
* '''Shadow Walk: ''' 1 mp MP - ''1 Difficulty'' - Mage gets Weaving shadows around them, the caster chooses themselves or an ally to get +9 to their next stealth Stealth check.* '''Shadowstrike: 1 mp ''' 2 MP - ''2 Difficulty'' - 2dmgThe caster shoots dark energy in the shape of a large claw at a target within Ranged Distance, dealing (5 dmg) ranged
=== Level 3 ===
* Dark Call'''Hex: 3 mp ''' 6 MP - The mage must have 4 or less health ''12 Difficulty'' - use all mana to cast this spell. The mage gains 1hp Cast on a target, and +3 to all stats for their damage done next two turn. They get one physical attack (or this turn, as well.* Dark Fulmination: 1 mp if you choose) by you can be re- The mage uses 1, 2 or 3 mana distributed to put dark energy into an item. The item then explodes on the next turn, doing 1, 2 or 3 damage in Melee AOEany target(s) within Sight.* '''Disappear: 1 mp ''' 7 MP - ''14 Difficulty'' - Pass The caster passes their next stealth checkwith shadow magic.* '''Mute: 8 mp ''' 7 MP - ''5 Difficulty'' - the caster mutes all magic The mage picks a target within Range Lvl 3 Ranged Distance and undersurrounds them with magic-suppressing arcane circles. Existing All enchantments and buffs on the target are brokenstripped, items and mages the target is Silenced for 1 turn. Silenced targets cannot perform castingcast spells or use acrobatics. This continues until * '''Dark Fulmination:''' 4 MP - ''12 Difficulty'' - The caster chooses an enemy within Ranged Distance to place a curse on, sinister glyphs proceeding to appear around the beginning of target. On the caster’s caster's next turn, or if the target is dealt 10 dmg Melee AOE and Blind10 [1 turn]. If the caster choosescurse is placed on a target that's already debuffed, can continue through it activates immediately. This curse acts as a debuff and is able to be removed with the end right potion, spell, etc.* '''Rend and Ruin:''' 5 MP - ''14 Difficulty'' - The caster sends slashes of that next dark energy at a target within Ranged Distance, dealing (7 dmg). The target is then inflicted with Unhealable for 2 turns and Bleed15 [2 dmg/turn ].* '''Hades:''' 6 MP - ''16 Difficulty'' - The caster erupts Dark Magic under a target within Ranged Distance, dealing (with no other movement or action6 dmg)and extending all debuff durations by 2 turns
=== Level 4 ===
* '''Inflict Agony: 2 mp ''' 4 MP - ''13 Difficulty'' - This The caster places a hex on an enemy within Ranged Distance, dealing (8 dmg) and Poison15 [5dmg/turn]. If the spell is hits a multi use spelldebuffed target, it has multiple modes deals 10 dmg and effects for each 2 manaPoison20 instead. Each mode can be picked once unless stated:** 2 '''Shot Through the Heart:''' 7 MP - ''12 Difficulty'' - The caster sacrifices 5 HP to shoot an ethereal arrow through the heart of an enemy within Ranged Distance, dealing (12 dmg up to 2 targets). The enemy is then inflicted with Unhealable and Unbuffable for 3 turns.** Blind2 to '''Vampire's Seal:''' 6 MP - ''14 Difficulty'' - Bats created out of darkness swarm around a target within Ranged Distance, biting and clawing and talking a bit of trash. The target is dealt (14 dmg) and is inflicted with Vampiric Touch for two 2 turns. Attacking an enemy who has Vampiric Touch will heal the attacker for 5 HP for every successful attack/spell.** Stun0 '''Spectral Terror:''' 10 MP - ''10 Difficulty'' - The caster momentarily manifests ghosts and spirits all around them to a target** Life steal from a target, healing 1 hp wreak havoc on the battlefield. All enemies within Ranged Distance are dealt 10 dmg and dealing Sleep12 [1 turn]. If an enemy is not put to sleep, they are instead inflicted with Weakness for 2 turns. Weakened enemies deal - 5 dmg to the target (this mode can be picked more than once)every attack.* '''Singularity: 3 mp ''' 8 MP - ''17 Difficulty'' - Create Within Far Distance, the caster creates a point of corrupted energy which with a radius of Ranged that pulls everything violently towards it. Ranged Every enemy in the radiusgets pulled, no matter their weight. After 1 turn, the singularity detonates and deals 6 dmg to every enemy in its center. The singularity can be dispelled if attacked, which will deal 8 dmg to the attacker. === Level 5 ===* '''Dark Call:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List and can only be equipped by a mage of the spell's element. When the caster's HP ≤ 50%, Dark Call activates, causing all Dark spells to deal +2 dmg and +5 to debuff rolls.* '''Finale:''' 13 MP - ''18 Difficulty'' - In order to save the world, up a brave young warlock had to absorb the Archdemon's might and cast this spell across enemy lines, relinquishing his life as a minute hold timeresult.. Pulls Light off . The caster sacrifices 15 HP and creates a giant arcane circle under their feet, pulls Medium violently crackling with dark chaotic energy. All enemies within Far Distance are dealt 15 dmg and inflicted with Unbuffable, Weakness, Blindness, and Silence for 2 turns. Caster's HP cannot fall below 1 from casting this. Requires: 5 Dark Stackrings* '''Bloom:''' 15 MP - ''18 Difficulty'' - A blood red aura explodes from the caster, filling the entire battlefield with a garden of scarlet roses of all different shapes and sizes. Before anyone can get the chance to center'stop and smell the flowers', no effects to Heavyall the roses burst. Every enemy is inflicted with Unhealable and Vampiric Touch for 3 turns before being dealt 20 dmg.Requires: 2 Dark Matter<br>
=== Multi-Type ===
Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them.
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