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No change in size ,  03:21, 23 May 2020
* '''Inflict Agony:''' 4 MP - ''5 Difficulty'' - The caster places a hex on an enemy within Ranged Distance, dealing (8 dmg) and Poison15 [5dmg/turn]. If the spell hits a debuffed target, deals 10 dmg and Poison20 instead.
* '''Shot Through The Heart!:''' 7 MP - ''6 Difficulty'' - Shot through the heart and you're to blame! Darling, you give love a bad name! The caster sacrifices 5 HP to shoot an ethereal arrow through the heart of an enemy within Ranged Distance, dealing (12 dmg). The enemy is then inflicted with Unhealable and Unbuffable for 3 turns.
* '''Vampire's Seal:''' 6 MP - ''10 12 Difficulty'' - Bats created out of darkness swarm around a target within Ranged Distance, biting and clawing and talking a bit of trash. The target is dealt (15 14 dmg) and is inflicted with Vampiric Touch for 2 turns. Attacking an enemy who has Vampiric Touch will heal the attacker for 5 HP for every successful attack/spell.
* '''Spectral Terror:''' 10 MP - ''9 Difficulty'' - The caster momentarily manifests ghosts and spirits all around them to wreak havoc on the battlefield. All enemies within Ranged Distance are dealt 10 dmg and Sleep12 [1 turn]. If an enemy is not put to sleep, they are instead inflicted with Weakness for 2 turns. Weakened enemies deal - 5 dmg every attack.
* '''Singularity:''' 8 MP - ''10 Difficulty'' - Within Far Distance, the caster creates a point of corrupted energy with a radius of Ranged that pulls everything violently towards it. Every enemy in the radius gets pulled, no matter their weight. After 1 turn, the singularity detonates and deals 6 dmg to every enemy in its center. The singularity can be dispelled if attacked, which will deal 8 dmg to the attacker.
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