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=== Level 1 ===
* '''Draw Strength: (''' -5 MP -2 mp) ''0 Difficulty'' - The mage meditates, recovering 2 mp5 MP.* '''Magic Missile: ''' 0 MP - ''1 mp Difficulty'' - The mage forms magical energy caster creates a number of arcane projectiles and sends it them targets within Ranged Distance, each dealing 1 dmg. Each projectile costs 1 MP to hit a targetcreate. The mage same target can create be hit with multiple magic missiles of magical energy which hit as many separate targets as they like. 1mp/missile, 1dmg/ea* '''Magic Scout: ''' 1 mp MP - ''0 Difficulty'' - Mage attempts The caster uses arcane to search out the earth, or water, or air surrounding them and understands understand the map or /areawithin Extreme Distance.* Magic Whip'''Whisper: 4 mp ''' 1 MP - Throw a rope of arcane energy around a target. Do 2dmg elemental, roll pull12 if you choose to pull the target 2 distance towards you. Can sustain the spell for 1mp/turn doing an additional 2dmg.* Steady Focus 1: ''0 mp Difficulty'' - Passive. The caste may choose to skip their turn. If done so, the cost of the next spell they cast is reduced by 1.* True Sight: 1 mp - Makes the caster chooses a target able within Extreme Distance to see invisible, ephemeral, and ghostly forms for 4 rounds.* Whisper: 1 mp - You point your finger towards a creature within range and whisper a messageto. The target (and only the target) hears the message and can reply in a whisper that only you the caster can hear. You can cast this spell through solid objects if you are familiar with the target. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings. With extreme range * '''Magic Whip:''' 3 MP - ''1 Difficulty'' - The caster a rope of arcane energy around a target within Ranged Distance, dealing (2 dmg). Roll pull12 if the caster chooses to pull the target 2 distances towards them.* '''Steady Focus 1:''' 0 MP - ''0 Difficulty'' - The mage casts this spell and skips their turn. The cost of the next spell they cast is reduced by 1 MP.
=== Level 2 ===
* '''Identify: ''' 1 mp MP - ''1 Difficulty'' - The mage draws wisdom from magic, and derives and understanding of an object. Get info about that object. Works on characters and NPCs.* Steady Focus 2: 0 mp - Passive. The caster may choose to skip their turn. If done so, the cost of the next spell they cast is reduced by 2.* '''Track: ''' 2 mp; MP - ''3 Difficulty'' - Focus and find a known target within Extreme range even without eyesight. Roll against arcane for arcane elements.* '''True Sight:''' 1 MP - ''0 Difficulty'' - Draping magic over their eyes, the caster chooses a target to able to see invisible, ephemeral, and ghostly forms for 4 turns.* '''Steady Focus 2:''' 0 MP - ''0 Difficulty'' - The mage casts this spell and skips their turn. The cost of the next spell they cast is reduced by 2 MP.
=== Level 3 ===
* Maelstrom: 2mp - Elemental magic surrounding the caster in an aura, causing 1 dmg to all in melee range once/turn. Lasts for 2 turns.* '''Spell Trap: ''' 2 mp MP - 0 Difficulty - Instant, use this This spell along with is instant and is used alongside anotherspell. Set The caster sets any spell as a trap at a location within melee range of the mage, to Melee Distance. It can be triggered on a locationactivated at any time, at a specific time, because of a specific condition, etc.* '''Teleport:''' 4 MP - ''2 Difficulty'' - The caster touches an ally to teleport anywhere within Far Distance. Can be cast on self.* '''Steady Focus 3: ''' 0 MP - ''0 mp Difficulty'' - Passive. The caster may choose to skip mage casts this spell and skips their turn. If done so, the The cost of the next spell they cast is reduced by 3MP.
=== Level 4 ===
* '''Beam:''' 5 MP - ''4 Difficulty'' - The caster shoots a ray of concentrated mana at a target, dealing (8 dmg).
* '''Elemental Shift:''' 3 MP - ''6 Difficulty'' - The mage focuses and shifts their form into an element of their choosing. They take 3x damage from opposing element instead of 2x, and can only cast spells of that type until they take a full turn to change back at no cost. Cross-casting now applies based on their current shifted type. (Does not allow you to learn or cast Inherent or Type-Locked spells.) Cannot be used to supersede rules like Lvl 5 type requirement, etc.
* '''Wizard's Ward:''' 3 MP - ''5 Difficulty'' - A thin wall of the caster's magic type is created. This can be used any time as an instant action (once/turn) and must add mana. This spell is targeted at incoming dmg and reduces that damage by 1/2 MP. (2/2 MP for opposing types, 0 for disadvantage).
* '''Grand Focus:''' 0 MP - ''0 Difficulty'' - The mage casts this spell and skips their turn. The cost of the next spell they cast is reduced by 50%
* '''QuickCast 1:''' 2 MP - ''0 Difficulty'' - After learning this spell, the mage can Quick-Cast a Lvl 1 spell (instant action) for the additional 2mp.
* '''QuickCast 2:''' 3 MP - ''0 Difficulty'' - After learning this spell, the mage can Quick-Cast a Lvl 2 spell (instant action) for the additional 3mp.
* '''QuickCast 3:''' 5 MP - ''0 Difficulty'' - After learning this spell, the mage can Quick-Cast a Lvl 3 spell (instant action) for the additional 5mp.
* '''QuickCast 4:''' 8 MP - ''0 Difficulty'' - After learning this spell, the mage can Quick-Cast a Lvl 4 spell (instant action) for and additional 8 MP.
=== Level 4 5 ===* Beam: 5 mp, 10 dmg - 10 dmg to a target.* Elemental Shift: 3 mp - The mage focuses and shifts their form into an element of their choosing. They take 3x damage from opposing element instead of 2x, and can only cast spells of that type until they take a full turn to change back at no cost.* Grand Focus: 0 mp - Passive. The caster may choose to skip their turn. If done so, the cost of the next spell they cast is reduced by 50%* Teleport: 0 mp - The caster moves instantly, up to 2 distance.* QuickCast1: 2 mp - After learning this spell, the mage can Quick-Cast a Lvl 1 spell (instant action) for the additional 1mp. * QuickCast2: 3 mp - After learning this spell, the mage can Quick-Cast a Lvl 2 spell (instant action) for the additional 3mp.* QuickCast3: 5 mp - After learning this spell, the mage can Quick-Cast a Lvl 3 spell (instant action) for the additional 5mp.* QuickCast4: 8 mp - After learning this spell, the mage can Quick-Cast a Lvl 4 spell (instant action) for the additional 8mp.

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