Difference between revisions of "Spells: Any-Type"

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* '''Beam:''' 5 MP - ''4 Difficulty'' - 8 dmg to a target.
 
* '''Beam:''' 5 MP - ''4 Difficulty'' - 8 dmg to a target.
 
* '''Elemental Shift:''' 3 MP - ''6 Difficulty'' - The mage focuses and shifts their form into an element of their choosing. They take 3x damage from opposing element instead of 2x, and can only cast spells of that type until they take a full turn to change back at no cost.
 
* '''Elemental Shift:''' 3 MP - ''6 Difficulty'' - The mage focuses and shifts their form into an element of their choosing. They take 3x damage from opposing element instead of 2x, and can only cast spells of that type until they take a full turn to change back at no cost.
* '''Wizard's Ward:''' 3 MP - 5 Difficulty - The caster can use this any time as an instant action (once/turn) and must add mana. A thin wall of the caster's magic type is created. This spell is targeted at incoming dmg and reduces that damage by 1/2 MP. (2/2 MP for opposing types, 0 for disadvantage).
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* '''Wizard's Ward:''' 3 MP - 5 Difficulty - A thin wall of the caster's magic type is created. This can be used any time as an instant action (once/turn) and must add mana. This spell is targeted at incoming dmg and reduces that damage by 1/2 MP. (2/2 MP for opposing types, 0 for disadvantage).
 
* '''Grand Focus:''' 0 MP - ''0 Difficulty'' - The mage casts this spell and skips their turn. The cost of the next spell they cast is reduced by 50%
 
* '''Grand Focus:''' 0 MP - ''0 Difficulty'' - The mage casts this spell and skips their turn. The cost of the next spell they cast is reduced by 50%
 
* '''QuickCast 1:''' 2 MP - 0 Difficulty - After learning this spell, the mage can Quick-Cast a Lvl 1 spell (instant action) for the additional 1mp.
 
* '''QuickCast 1:''' 2 MP - 0 Difficulty - After learning this spell, the mage can Quick-Cast a Lvl 1 spell (instant action) for the additional 1mp.

Revision as of 19:05, 8 May 2020

Level 1

  • Draw Strength: -5 MP - 0 Difficulty - The mage meditates, recovering 5 MP.
  • Magic Missile: 1~10 MP - 1 Difficulty - The caster creates up to 10 arcane projectiles and sends them targets within Ranged Distance, each dealing 1 dmg. Each projectile costs 1 MP to create. The same target can be hit with multiple magic missiles.
  • Magic Scout: 1 MP - 0 Difficulty - The caster uses arcane to search out the earth, or water, or air surrounding them and understand the map/area within Extreme Distance.
  • Whisper: 1 MP - 0 Difficulty - The caster chooses a target within Extreme Distance to whisper a message to. The target (and only the target) hears the message and can reply in a whisper that only the caster can hear. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.
  • Steady Focus I: 0 MP - 0 Difficulty - The mage casts this spell and skips their turn. The cost of the next spell they cast is reduced by 1 MP.

Level 2

  • Identify: 1 MP - 1 Difficulty - The mage draws wisdom from magic, and derives and understanding of an object. Get info about that object. Works on characters and NPCs.
  • Track: 2 MP - 3 Difficulty - Focus and find a known target within Extreme range even without eyesight. Roll against arcane for arcane elements.
  • True Sight: 1 MP - 0 Difficulty - Draping magic over their eyes, the caster chooses a target to able to see invisible, ephemeral, and ghostly forms for 4 turns.
  • Steady Focus II: 0 MP - 0 Difficulty - The mage casts this spell and skips their turn. The cost of the next spell they cast is reduced by 2 MP.

Level 3

  • Spell Trap: 2 MP - 0 Difficulty - This spell is instant and is used alongside another spell. The caster sets any spell as a trap at a location within Melee Distance. It can be activated at any time, at a specific time, because of a specific condition, etc.
  • Teleport: 4 MP - 2 Difficulty - The caster touches an ally , themself included, to teleport anywhere within Far Distance.
  • Steady Focus III: 0 MP - 0 Difficulty - The mage casts this spell and skips their turn. The cost of the next spell they cast is reduced by 3 MP.

Level 4

  • Beam: 5 MP - 4 Difficulty - 8 dmg to a target.
  • Elemental Shift: 3 MP - 6 Difficulty - The mage focuses and shifts their form into an element of their choosing. They take 3x damage from opposing element instead of 2x, and can only cast spells of that type until they take a full turn to change back at no cost.
  • Wizard's Ward: 3 MP - 5 Difficulty - A thin wall of the caster's magic type is created. This can be used any time as an instant action (once/turn) and must add mana. This spell is targeted at incoming dmg and reduces that damage by 1/2 MP. (2/2 MP for opposing types, 0 for disadvantage).
  • Grand Focus: 0 MP - 0 Difficulty - The mage casts this spell and skips their turn. The cost of the next spell they cast is reduced by 50%
  • QuickCast 1: 2 MP - 0 Difficulty - After learning this spell, the mage can Quick-Cast a Lvl 1 spell (instant action) for the additional 1mp.
  • QuickCast 2: 3 MP - 0 Difficulty - After learning this spell, the mage can Quick-Cast a Lvl 2 spell (instant action) for the additional 3mp.
  • QuickCast 3: 5 MP - 0 Difficulty - After learning this spell, the mage can Quick-Cast a Lvl 3 spell (instant action) for the additional 5mp.
  • QuickCast 4: 8 MP - 0 Difficulty - After learning this spell, the mage can Quick-Cast a Lvl 4 spell (instant action) for and additional 8 MP.