Changes

Jump to navigation Jump to search
no edit summary
* Magic Scout: 1 mp - Mage attempts to search out the earth, or water, or air surrounding them and understands the map or area.
* Magic Whip: 4 mp - Throw a rope of arcane energy around a target. Do 2dmg elemental, roll pull12 if you choose to pull the target 2 distance towards you. Can sustain the spell for 1mp/turn doing an additional 2dmg.
* Steady Focus 1: 0 mp - Passive. The caste caster may choose to skip their turn. If done so, the cost of the next spell they cast is reduced by 1.
* True Sight: 1 mp - Makes the target able to see invisible, ephemeral, and ghostly forms for 4 rounds.
* Whisper: 1 mp - You point your finger towards a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings. With extreme range.
Anonymous user

Navigation menu