Spells: Air

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Level 1

  • Gust: 1 MP - 0 Difficulty - The mage causes air to move, creating wind. Able to blow away smoke and snuff candles.
  • Cut: 1 MP - 1 Difficulty - The caster shoots a slice of air at a target within Ranged Distance, dealing 1 dmg.
  • Fly: 1 MP - 1 Difficulty - The mage can cast this on themself or an ally, allowing them to fly for 1 turn. This can be sustained for 1 MP/turn.

Level 2

  • Blast of Air: (4 mp) - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
  • Windblade: (1 mp) - 2 dmg Ranged


Level 3

  • Sonic Boom: (4 mp) - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.
  • Zephyr Strike: (3 mp) - Target swings their Melee weapon and it homes in on them dealing +2 dmg (still have to roll to hit)


Level 4

  • Zepher’s Wrath: (6 mp) - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
    • Light to Extreme, 8 dmg
    • Medium to Far, 6 dmg
    • Heavy to Range, 4 dmg


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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