Spells: Air
Revision as of 19:33, 2 May 2020 by 78.170.135.12 (talk)
Contents
Level 1
- Cut: (1 mp) - 1 dmg ranged
- Fly: (1 mp) - The mage is able to fly for a round. 1mp each turn if sustained. +1mp/round if casted on another target.
- Gust: (1 mp) - The mage causes air to move, creating wind. Blows away smoke or snuffs candles.
Level 2
- Blast of Air: (4 mp) - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
- Windblade: (1 mp) - 2 dmg Ranged
Level 3
- Sonic Boom: (4 mp) - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.
- Zephyr Strike: (3 mp) - Target swings their Melee weapon and it homes in on them dealing +2 dmg (still have to roll to hit)
Level 4
- Zepher’s Wrath: (6 mp) - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
- Light to Extreme, 8 dmg
- Medium to Far, 6 dmg
- Heavy to Range, 4 dmg
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.