Spells: Air

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Level 1

  • Cut: 1 mp - 1 dmg ranged
  • Fly: 1 mp - The mage is able to fly for a round. 1mp each turn if sustained. +1mp/round if casted on another target.
  • Gust: 1 mp - The mage causes air to move, creating wind. Blows away smoke or snuffs candles.


Level 2

  • Blast of Air: 4 mp - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
  • Windblade: 1 mp - 2 dmg Ranged

Level 3

  • Sonic Boom: 4 mp - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.
  • Zephyr Strike: 3 mp - Target swings their Melee weapon and it homes in on them dealing +2 dmg (still have to roll to hit)


Level 4

  • Zepher’s Wrath: 6 Mp - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
    • Light to Extreme, 8dmg
    • Medium to Far, 6dmg
    • Heavy to Range, 4dmg