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3,706 bytes added ,  19:58, 30 January 2021
=== Level 1 ===
* Cut'''Gust: ''' 1 mp MP - 1 dmg ranged''0 Difficulty'' - The mage causes air to move, creating wind. Able to blow away smoke and snuff candles.* Fly'''Cut: ''' 1 mp MP - ''5 Difficulty'' - The mage is able to fly for caster shoots a slice of air at a round. 1mp each turn if sustained. +1mp/round if casted on another targetwithin Ranged Distance, dealing (1 dmg).* Gust'''Fly: ''' 1 mp MP - ''5 Difficulty'' - The mage causes air can cast this on themself or an ally, allowing them to move, creating windfly for 1 turn. Blows away smoke or snuffs candlesThis can be sustained for 1 MP/turn.  
=== Level 2 ===
* '''Blast of Air: 4 mp ''' 3 MP - ''8 Difficulty'' - 2 dmg The mage sends a strong wind to targets in all enemies within immediate melee rangeMelee Distance, or one enemy at Ranged Distance, dealing (4 dmg) and knockback12 with a distance Knockback12 [Distance of 2]. Can be cast toward one target at RangeIf the caster has 3 or more speed, Knockback15 instead.* '''Windblade: 1 mp ''' 2 MP - 2 ''8 Difficulty'' - The caster shoots a sharp gust of wind to pierce a target, dealing (5 dmg Ranged* Run Like the Wind: 2 mp - Caster gets 2 movements this turn and no other actions. No combines.* Flash: 2 mp; Move anywhere in Extreme Range).
=== Level 3 ===
* '''Quicken:''' 5 MP - ''10 Difficulty'' - The caster gains 2 Action Points, and so does a different Party member of choice within Ranged Distance. The caster can now cast another spell this turn as if it was an Instant Action.
* '''Zephyr Strike:''' 3 MP - ''12 Difficulty'' - The mage enchants their weapon and attacks. One successful attack deals extra damage proportional to how much speed the caster has. EX: +4 dmg if the caster has 4 speed.
* '''Sonic Boom:''' 4 MP - ''12 Difficulty'' - Caster recites a spell and claps their hands, causing a loud boom that deals (5 dmg) to every enemy within Ranged Distance. If the caster has 3 or more speed, knockdown12 as well.
* '''Shuu's Air Cannon:''' 4 MP - ''12 Difficulty'' - A weirdly arcanotech cannon manifests in front of the caster and fires condensed air towards a target within Ranged Distance, dealing (8 dmg). If this spell crits, activates again for free on any target within Ranged Distance. Crits inflict Bleed25 [2 dmg/turn].
* '''Twin Arcs:''' 5 MP - ''15 Difficulty'' - The caster sends two glowing arcs of wind at a target within Ranged Distance, both as sharp as knives. Deals dmg equivalent to the caster's Speed × 2.
* '''Butterfly Slice:''' 5 MP - ''12 Difficulty'' - The caster manifests a swarm of emerald-green butterflies made out of pure Air Magic and them all towards a target within Ranged Distance, dealing three Bleed20 effects [2 dmg/turn].
=== Level 3 4 ===* Sonic Boom'''Excalibur: 4 mp ''' 5 MP - ''12 Difficulty'' - Caster claps their hand causing The caster sends a loud boom that crescent slice of enchanted air towards a target within Ranged Distance, dealing (12 dmg). If this spell crits, deals 2 damage additional dmg equivalent to everyone in Ranged the caster's Speed and does Knockdown6Bleed30 [2 dmg/turn].* Zephyr Strike'''Emotional Excalibur: 3 mp ''' 6 MP - ''14 Difficulty'' - Target swings their Melee weapon and it homes in on them A barrage of crescent air slices shoot towards a target within ranged Distance, dealing +(10 dmg). If the caster has max Speed, inflicts two Bleed25 effects [2 dmg /turn]. If the target has 100+ max HP, inflicts four Bleed45 effects.* '''Zephyr’s Wrath:''' 7 MP - ''14 Difficulty'' - The caster summons a tornado at the location of a target within Ranged Distance, dealing (still have to roll to hit7 dmg). If the target is light or the caster has max Speed, deals 12 dmg instead and knockback15 [Distance of 1]. * Smokestorm/Sandstorm'''Swordstorm: 4 mp ''' 7 MP - ''14 Difficulty'' - For 1 roundsUsing advanced Air Runes, the caster shoots a slash of wind at an enemy within Ranged of casterDistance, every successful attack or spell is re-rolled dealing (of coinflipped in case of spells6 dmg). If the caster has 4+ speed, shoots 2 slashes. If the caster has max speed, shoots 3 slashes total.* Clone'''Scythe of Winds: 2 mp ''' 8 MP - Creates a look''14 Difficulty'' -alike clone A powerful scythe made out of pure Air Magic swings around the caster, which can move around and act like the caster dealing (can’t cast magic15 dmg)to every enemy within Melee Distance. Lasts 3 turns like a summonIf the caster has max speed, can the enemies will also be destroyed by a single strike or spell. No ability to dodgeinflicted with Bleed [2 dmg/turn]. * Dust Mimic'''Windbreaker: 1 mp ''' 8 MP - ''16 Difficulty'' - Appears like Needles of air home in on a copy target within Ranged Distance, pinpointing every cut and injury. Deals dmg equivalent to the number of any Bleed effects on the target× 5, before getting rid of all Bleed effects. Disappears when attackedFor every 5 Bleed effects, Windblade is activated on the target for free.
=== Level 5 ===
* '''Blessing from the Sky:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. The caster is granted the brand of an Air Dragon. Air spells now crit when rolling 11-12. Every 4th turn, the caster is also able to move +1 Distance.
* '''Razorwind Arcanum:''' 12 MP - ''20 Difficulty'' - Storms are nothing but a tool. The caster picks a target within Ranged Distance and surrounds them with a concentrated hurricane. Gusts and gales tear apart the victim, dealing dmg equivalent to the caster's Speed + 20. If the target doesn't die, the caster's next spell does +6 dmg with an additional range of 1. Requires: 1 Air Spellstone
* '''Spring's Breath:''' 15 MP - ''17 Difficulty'' - A glimmering, mystical breeze flows across the area. All enemies within Far Distance from the caster are suddenly lifted into the air and are dealt (8 dmg). They all stay suspended in the sky at Ranged from the ground for 1 turn, immobilized and unable to do anything except use items, before falling to the ground and taking another 8 dmg. Requires: 3 Air Stackrings
=== Level 4 Multi-Type ===* Zepher’s Wrath: 6 Mp - A tornado forms around you that lashes out at anyone in melee Some spells are used by multiple types of you mages, and knocks require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them back. Characters are thrown back and take DMG** Light <hr>[[Spells|Click Here to Extreme, 8dmg** Medium return to Far, 6dmgSpells]]** Heavy to Range, 4dmg[[Category:Spells]]
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