Difference between revisions of "Spells: Air"

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=== Level 3 ===
 
=== Level 3 ===
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* '''Blessing from the Sky:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. Every 3rd turn, the caster is able to move an additional 1 Distance.
 
* '''Sonic Boom:''' 4 MP - ''5 Difficulty'' - Caster recites a spell and claps their hands, causing a loud boom that deals 5 dmg to every enemy within Ranged Distance. If the caster has 3 or more speed, knockdown12 as well.
 
* '''Sonic Boom:''' 4 MP - ''5 Difficulty'' - Caster recites a spell and claps their hands, causing a loud boom that deals 5 dmg to every enemy within Ranged Distance. If the caster has 3 or more speed, knockdown12 as well.
 
* '''Zephyr Strike:''' 3 MP - ''3 Difficulty'' - The mage enchants their weapon and attacks. One successful attack deals extra damage proportional to how much speed the caster has. EX: +4 dmg if the caster has 4 speed.
 
* '''Zephyr Strike:''' 3 MP - ''3 Difficulty'' - The mage enchants their weapon and attacks. One successful attack deals extra damage proportional to how much speed the caster has. EX: +4 dmg if the caster has 4 speed.
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* '''Twin Arcs:''' 5 MP - ''6 Difficulty'' - The caster sends two glowing arcs of wind at a target within Ranged Distance, both as sharp as knives. Deals dmg equivalent to the caster's Speed × 2.
  
 
=== Level 4 ===
 
=== Level 4 ===
 
* '''Zephyr’s Wrath:''' 7 MP - ''6 Difficulty'' - The caster summons a tornado at the location of a target within Ranged Distance, dealing (7 dmg). If the target is light or the caster has max speed, deals 12 dmg instead and knocks target back 2 Distances.
 
* '''Zephyr’s Wrath:''' 7 MP - ''6 Difficulty'' - The caster summons a tornado at the location of a target within Ranged Distance, dealing (7 dmg). If the target is light or the caster has max speed, deals 12 dmg instead and knocks target back 2 Distances.
 +
* '''Swordstorm:''' 7 MP - ''7 Difficulty'' - Using advanced Air Runes, the caster shoots a slash of wind at an enemy within Ranged Distance, dealing (6 dmg). If the caster has 4+ speed, shoots 2 slashes. If the caster has max speed, shoots 3 slashes total.
 +
* '''Scythe of Winds:''' 8 MP - ''9 Difficulty'' - A powerful scythe made out of pure Air Magic swings around the caster, dealing 15 dmg to every enemy within Melee Distance. If the caster has max speed, the enemies will also be inflicted with Bleed [4 dmg/turn].
  
 
=== Level 5 ===
 
=== Level 5 ===
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* '''Razorwind Arcanum:''' 12 MP - ''12 Difficulty'' - Storms are nothing but a tool. The caster picks a target within Ranged Distance and surrounds them with a concentrated hurricane. Gusts and gales tear apart the victim, dealing dmg equivalent to the caster's Speed + 20. If the target doesn't die, the caster's next spell does +6 dmg with an additional range of 1. Requires: 1 Air Spellstone
 +
* '''Spring's Breath:''' 15 MP - ''10 Difficulty'' - A glimmering, mystical breeze flows across the area. All enemies within Far Distance from the caster are suddenly lifted into the air and are dealt 8 dmg. They all stay suspended in the sky at Ranged from the ground for 1 turn, immobilized and unable to do anything except use items, before falling to the ground and taking another 8 dmg. Requires: 3 Air Stackrings
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 +
  
 
=== Multi-Type ===
 
=== Multi-Type ===

Revision as of 19:17, 15 May 2020

Level 1

  • Gust: 1 MP - 0 Difficulty - The mage causes air to move, creating wind. Able to blow away smoke and snuff candles.
  • Cut: 1 MP - 1 Difficulty - The caster shoots a slice of air at a target within Ranged Distance, dealing (1 dmg).
  • Fly: 1 MP - 1 Difficulty - The mage can cast this on themself or an ally, allowing them to fly for 1 turn. This can be sustained for 1 MP/turn.

Level 2

  • Blast of Air: 3 MP - 2 Difficulty - The mage sends a strong wind to all enemies within immediate Melee Distance, or one enemy at Ranged Distance, dealing (4 dmg) and knockback12 with a distance of 2. If the caster has 3 or more speed, knockback15 instead.
  • Windblade: 2 MP - 2 Difficulty - The caster shoots a sharp gust of wind to pierce a target, dealing (5 dmg).

Level 3

  • Blessing from the Sky: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List. Every 3rd turn, the caster is able to move an additional 1 Distance.
  • Sonic Boom: 4 MP - 5 Difficulty - Caster recites a spell and claps their hands, causing a loud boom that deals 5 dmg to every enemy within Ranged Distance. If the caster has 3 or more speed, knockdown12 as well.
  • Zephyr Strike: 3 MP - 3 Difficulty - The mage enchants their weapon and attacks. One successful attack deals extra damage proportional to how much speed the caster has. EX: +4 dmg if the caster has 4 speed.
  • Twin Arcs: 5 MP - 6 Difficulty - The caster sends two glowing arcs of wind at a target within Ranged Distance, both as sharp as knives. Deals dmg equivalent to the caster's Speed × 2.

Level 4

  • Zephyr’s Wrath: 7 MP - 6 Difficulty - The caster summons a tornado at the location of a target within Ranged Distance, dealing (7 dmg). If the target is light or the caster has max speed, deals 12 dmg instead and knocks target back 2 Distances.
  • Swordstorm: 7 MP - 7 Difficulty - Using advanced Air Runes, the caster shoots a slash of wind at an enemy within Ranged Distance, dealing (6 dmg). If the caster has 4+ speed, shoots 2 slashes. If the caster has max speed, shoots 3 slashes total.
  • Scythe of Winds: 8 MP - 9 Difficulty - A powerful scythe made out of pure Air Magic swings around the caster, dealing 15 dmg to every enemy within Melee Distance. If the caster has max speed, the enemies will also be inflicted with Bleed [4 dmg/turn].

Level 5

  • Razorwind Arcanum: 12 MP - 12 Difficulty - Storms are nothing but a tool. The caster picks a target within Ranged Distance and surrounds them with a concentrated hurricane. Gusts and gales tear apart the victim, dealing dmg equivalent to the caster's Speed + 20. If the target doesn't die, the caster's next spell does +6 dmg with an additional range of 1. Requires: 1 Air Spellstone
  • Spring's Breath: 15 MP - 10 Difficulty - A glimmering, mystical breeze flows across the area. All enemies within Far Distance from the caster are suddenly lifted into the air and are dealt 8 dmg. They all stay suspended in the sky at Ranged from the ground for 1 turn, immobilized and unable to do anything except use items, before falling to the ground and taking another 8 dmg. Requires: 3 Air Stackrings


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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