Difference between revisions of "Spells: Air"

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=== Level 4 ===
 
=== Level 4 ===
* '''Zephyr’s Wrath:''' 7 MP - ''6 Difficulty'' - The caster summons a tornado at the location of a target within Ranged Distance, dealing (7 dm)g. If the target is ''light'' or the caster has ''max speed'', deals 12 dmg instead and knocks target back 2 Distances.
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* '''Zephyr’s Wrath:''' 7 MP - ''6 Difficulty'' - The caster summons a tornado at the location of a target within Ranged Distance, dealing (7 dmg). If the target is ''light'' or the caster has ''max speed'', deals 12 dmg instead and knocks target back 2 Distances.
  
 
=== Level 5 ===
 
=== Level 5 ===

Revision as of 17:46, 15 May 2020

Level 1

  • Gust: 1 MP - 0 Difficulty - The mage causes air to move, creating wind. Able to blow away smoke and snuff candles.
  • Cut: 1 MP - 1 Difficulty - The caster shoots a slice of air at a target within Ranged Distance, dealing (1 dmg).
  • Fly: 1 MP - 1 Difficulty - The mage can cast this on themself or an ally, allowing them to fly for 1 turn. This can be sustained for 1 MP/turn.

Level 2

  • Blast of Air: 3 MP - 2 Difficulty - The mage sends a strong wind to all enemies within immediate Melee Distance, or one enemy at Ranged Distance, dealing (4 dmg) and knockback12 with a distance of 2. If the caster has 3 or more speed, knockback15 instead.
  • Windblade: 2 MP - 2 Difficulty - The caster shoots a sharp gust of wind to pierce a target, dealing (5 dmg).

Level 3

  • Sonic Boom: 4 MP - 5 Difficulty - Caster recites a spell and claps their hands, causing a loud boom that deals 5 dmg to every enemy within Ranged Distance. If the caster has 3 or more speed, knockdown12 as well.
  • Zephyr Strike: 3 MP - 3 Difficulty - The mage enchants their weapon and attacks. One successful attack deals extra damage proportional to how much speed the caster has. EX: +4 dmg if the caster has 4 speed.

Level 4

  • Zephyr’s Wrath: 7 MP - 6 Difficulty - The caster summons a tornado at the location of a target within Ranged Distance, dealing (7 dmg). If the target is light or the caster has max speed, deals 12 dmg instead and knocks target back 2 Distances.

Level 5

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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