Difference between revisions of "Spells: Air"

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=== Level 3 ===
 
=== Level 3 ===
* '''Sonic Boom:''' (4 mp) - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.
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* '''Sonic Boom:''' 4 MP - ''5 Difficulty'' - Caster recites a spell and claps their hands, causing a loud boom that deals 4 dmg to every enemy within Ranged Distance. If the caster has 3 or more speed, knockdown12 as well.
* '''Zephyr Strike:''' (3 mp) - Target swings their Melee weapon and it homes in on them dealing  +2 dmg (still have to roll to hit)
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* '''Zephyr Strike:''' 3 MP - ''3 Difficulty'' - The mage enchants their weapon and attacks. One successful attack deals extra damage proportional to how much speed the caster has. EX: +4 dmg if the caster has 4 speed.
 
 
  
 
=== Level 4 ===
 
=== Level 4 ===

Revision as of 01:47, 6 May 2020

Level 1

  • Gust: 1 MP - 0 Difficulty - The mage causes air to move, creating wind. Able to blow away smoke and snuff candles.
  • Cut: 1 MP - 1 Difficulty - The caster shoots a slice of air at a target within Ranged Distance, dealing 1 dmg.
  • Fly: 1 MP - 1 Difficulty - The mage can cast this on themself or an ally, allowing them to fly for 1 turn. This can be sustained for 1 MP/turn.

Level 2

  • Blast of Air: 3 MP - 2 Difficulty - The mage sends a strong wind to all enemies within immediate Melee Distance, or one enemy at Ranged Distance, dealing 3 dmg and knockback12 with a distance of 2. If the caster has 3 or more speed, knockback15 instead.
  • Windblade: 2 MP - 2 Difficulty - The caster shoots a sharp gust of wind to pierce a target, dealing 5 dmg.

Level 3

  • Sonic Boom: 4 MP - 5 Difficulty - Caster recites a spell and claps their hands, causing a loud boom that deals 4 dmg to every enemy within Ranged Distance. If the caster has 3 or more speed, knockdown12 as well.
  • Zephyr Strike: 3 MP - 3 Difficulty - The mage enchants their weapon and attacks. One successful attack deals extra damage proportional to how much speed the caster has. EX: +4 dmg if the caster has 4 speed.

Level 4

  • Zepher’s Wrath: (6 mp) - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
    • Light to Extreme, 8 dmg
    • Medium to Far, 6 dmg
    • Heavy to Range, 4 dmg


Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


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