Difference between revisions of "Spells: Air"
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** Heavy to Range, 4dmg | ** Heavy to Range, 4dmg | ||
=== Multi-Type === | === Multi-Type === | ||
− | Some spells are used by multiple types of mages, and require cross-casting otherwise. [[Spells:_Multiple_Type|Click Here]] to see them. | + | Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them. |
+ | <hr>[[Spells|Click Here to return to Spells]] | ||
[[Category:Spells]] | [[Category:Spells]] |
Revision as of 23:48, 28 April 2020
Contents
Level 1
- Cut: (1 mp) - 1 dmg ranged
- Fly: (1 mp) - The mage is able to fly for a round. 1mp each turn if sustained. +1mp/round if casted on another target.
- Gust: (1 mp) - The mage causes air to move, creating wind. Blows away smoke or snuffs candles.
Level 2
- Blast of Air: (4 mp) - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
- Windblade: (1 mp) - 2 dmg Ranged
Level 3
- Sonic Boom: (4 mp) - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.
- Zephyr Strike: (3 mp) - Target swings their Melee weapon and it homes in on them dealing +2 dmg (still have to roll to hit)
Level 4
- Zepher’s Wrath: (6 Mp) - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
- Light to Extreme, 8dmg
- Medium to Far, 6dmg
- Heavy to Range, 4dmg
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.