Difference between revisions of "Spells: Air"

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** Heavy to Range, 4dmg
 
** Heavy to Range, 4dmg
 
=== Multi-Type ===
 
=== Multi-Type ===
Some spells are used by multiple types of mages, and require cross-casting otherwise. [[Spells:_Multiple_Type|Click Here]] to see them.
+
Some spells are used by multiple types of mages, and require cross-casting otherwise.<br>[[Spells:_Multiple_Type|Click Here]] to see them.
 +
<hr>[[Spells|Click Here to return to Spells]]
 
[[Category:Spells]]
 
[[Category:Spells]]

Revision as of 23:48, 28 April 2020

Level 1

  • Cut: (1 mp) - 1 dmg ranged
  • Fly: (1 mp) - The mage is able to fly for a round. 1mp each turn if sustained. +1mp/round if casted on another target.
  • Gust: (1 mp) - The mage causes air to move, creating wind. Blows away smoke or snuffs candles.


Level 2

  • Blast of Air: (4 mp) - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
  • Windblade: (1 mp) - 2 dmg Ranged


Level 3

  • Sonic Boom: (4 mp) - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.
  • Zephyr Strike: (3 mp) - Target swings their Melee weapon and it homes in on them dealing +2 dmg (still have to roll to hit)


Level 4

  • Zepher’s Wrath: (6 Mp) - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
    • Light to Extreme, 8dmg
    • Medium to Far, 6dmg
    • Heavy to Range, 4dmg

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.


Click Here to return to Spells