Difference between revisions of "Spells: Air"

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=== Level 1 ===
 
=== Level 1 ===
* Cut: 1 mp - 1 dmg ranged
+
* '''Cut:''' (1 mp) - 1 dmg ranged
* Fly: 1 mp - The mage is able to fly for a round. 1mp each turn if sustained. +1mp/round if casted on another target.
+
* '''Fly:''' (1 mp) - The mage is able to fly for a round. 1mp each turn if sustained. +1mp/round if casted on another target.
* Gust: 1 mp - The mage causes air to move, creating wind. Blows away smoke or snuffs candles.
+
* '''Gust:''' (1 mp) - The mage causes air to move, creating wind. Blows away smoke or snuffs candles.
  
  
 
=== Level 2 ===
 
=== Level 2 ===
* Blast of Air: 4 mp - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
+
* '''Blast of Air:''' (4 mp) - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
* Windblade: 1 mp - 2 dmg Ranged
+
* '''Windblade:''' (1 mp) - 2 dmg Ranged
  
  
 
=== Level 3 ===
 
=== Level 3 ===
* Sonic Boom: 4 mp - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.
+
* '''Sonic Boom:''' (4 mp) - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.
* Zephyr Strike: 3 mp - Target swings their Melee weapon and it homes in on them dealing  +2 dmg (still have to roll to hit)
+
* '''Zephyr Strike:''' (3 mp) - Target swings their Melee weapon and it homes in on them dealing  +2 dmg (still have to roll to hit)
  
  
 
=== Level 4 ===
 
=== Level 4 ===
* Zepher’s Wrath: 6 Mp - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
+
* '''Zepher’s Wrath:''' (6 Mp) - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
 
** Light to Extreme, 8dmg
 
** Light to Extreme, 8dmg
 
** Medium to Far, 6dmg
 
** Medium to Far, 6dmg

Revision as of 23:44, 28 April 2020

Level 1

  • Cut: (1 mp) - 1 dmg ranged
  • Fly: (1 mp) - The mage is able to fly for a round. 1mp each turn if sustained. +1mp/round if casted on another target.
  • Gust: (1 mp) - The mage causes air to move, creating wind. Blows away smoke or snuffs candles.


Level 2

  • Blast of Air: (4 mp) - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
  • Windblade: (1 mp) - 2 dmg Ranged


Level 3

  • Sonic Boom: (4 mp) - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.
  • Zephyr Strike: (3 mp) - Target swings their Melee weapon and it homes in on them dealing +2 dmg (still have to roll to hit)


Level 4

  • Zepher’s Wrath: (6 Mp) - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
    • Light to Extreme, 8dmg
    • Medium to Far, 6dmg
    • Heavy to Range, 4dmg