Difference between revisions of "Spells: Air"
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=== Level 1 === | === Level 1 === | ||
− | * Cut: 1 mp - 1 dmg ranged | + | * '''Cut:''' (1 mp) - 1 dmg ranged |
− | * Fly: 1 mp - The mage is able to fly for a round. 1mp each turn if sustained. +1mp/round if casted on another target. | + | * '''Fly:''' (1 mp) - The mage is able to fly for a round. 1mp each turn if sustained. +1mp/round if casted on another target. |
− | * Gust: 1 mp - The mage causes air to move, creating wind. Blows away smoke or snuffs candles. | + | * '''Gust:''' (1 mp) - The mage causes air to move, creating wind. Blows away smoke or snuffs candles. |
=== Level 2 === | === Level 2 === | ||
− | * Blast of Air: 4 mp - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range. | + | * '''Blast of Air:''' (4 mp) - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range. |
− | * Windblade: 1 mp - 2 dmg Ranged | + | * '''Windblade:''' (1 mp) - 2 dmg Ranged |
=== Level 3 === | === Level 3 === | ||
− | * Sonic Boom: 4 mp - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6. | + | * '''Sonic Boom:''' (4 mp) - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6. |
− | * Zephyr Strike: 3 mp - Target swings their Melee weapon and it homes in on them dealing +2 dmg (still have to roll to hit) | + | * '''Zephyr Strike:''' (3 mp) - Target swings their Melee weapon and it homes in on them dealing +2 dmg (still have to roll to hit) |
=== Level 4 === | === Level 4 === | ||
− | * Zepher’s Wrath: 6 Mp - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG | + | * '''Zepher’s Wrath:''' (6 Mp) - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG |
** Light to Extreme, 8dmg | ** Light to Extreme, 8dmg | ||
** Medium to Far, 6dmg | ** Medium to Far, 6dmg |
Revision as of 23:44, 28 April 2020
Level 1
- Cut: (1 mp) - 1 dmg ranged
- Fly: (1 mp) - The mage is able to fly for a round. 1mp each turn if sustained. +1mp/round if casted on another target.
- Gust: (1 mp) - The mage causes air to move, creating wind. Blows away smoke or snuffs candles.
Level 2
- Blast of Air: (4 mp) - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
- Windblade: (1 mp) - 2 dmg Ranged
Level 3
- Sonic Boom: (4 mp) - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.
- Zephyr Strike: (3 mp) - Target swings their Melee weapon and it homes in on them dealing +2 dmg (still have to roll to hit)
Level 4
- Zepher’s Wrath: (6 Mp) - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
- Light to Extreme, 8dmg
- Medium to Far, 6dmg
- Heavy to Range, 4dmg