Difference between revisions of "Spells: Air"

From Wikihart
Jump to navigation Jump to search
Line 23: Line 23:
 
=== Level 4 ===
 
=== Level 4 ===
 
* Zepher’s Wrath: 6 Mp - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
 
* Zepher’s Wrath: 6 Mp - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
** 1) Light to Extreme, 8dmg
+
** Light to Extreme, 8dmg
** 2) Medium to Far, 6dmg
+
** Medium to Far, 6dmg
** 3) Heavy to Range, 4dmg
+
** Heavy to Range, 4dmg

Revision as of 00:35, 28 April 2020

Level 1

  • Cut: 1 mp - 1 dmg ranged
  • Fly: 1 mp - The mage is able to fly for a round. 1mp each turn if sustained. +1mp/round if casted on another target.
  • Gust: 1 mp - The mage causes air to move, creating wind. Blows away smoke or snuffs candles.


Level 2

  • Blast of Air: 4 mp - 2 dmg to targets in immediate melee range, and knockback12 with a distance of 2. Can be cast toward one target at Range.
  • Windblade: 1 mp - 2 dmg Ranged
  • Run Like the Wind: 2 mp - Caster gets 2 movements this turn and no other actions. No combines.
  • Flash: 2 mp; Move anywhere in Extreme Range.


Level 3

  • Sonic Boom: 4 mp - Caster claps their hand causing a loud boom that deals 2 damage to everyone in Ranged and does Knockdown6.
  • Zephyr Strike: 3 mp - Target swings their Melee weapon and it homes in on them dealing +2 dmg (still have to roll to hit)
  • Smokestorm/Sandstorm: 4 mp - For 1 rounds, within Ranged of caster, every successful attack or spell is re-rolled (of coinflipped in case of spells)
  • Clone: 2 mp - Creates a look-alike clone of the caster, which can move around and act like the caster (can’t cast magic). Lasts 3 turns like a summon, can be destroyed by a single strike or spell. No ability to dodge.
  • Dust Mimic: 1 mp - Appears like a copy of any target. Disappears when attacked.


Level 4

  • Zepher’s Wrath: 6 Mp - A tornado forms around you that lashes out at anyone in melee of you and knocks them back. Characters are thrown back and take DMG
    • Light to Extreme, 8dmg
    • Medium to Far, 6dmg
    • Heavy to Range, 4dmg