Spells: Air

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Level 1

  • Gust: 1 MP - 0 Difficulty - The mage causes air to move, creating wind. Able to blow away smoke and snuff candles.
  • Cut: 1 MP - 5 Difficulty - The caster shoots a slice of air at a target within Ranged Distance, dealing (1 dmg).
  • Fly: 1 MP - 5 Difficulty - The mage can cast this on themself or an ally, allowing them to fly for 1 turn. This can be sustained for 1 MP/turn.

Level 2

  • Blast of Air: 3 MP - 8 Difficulty - The mage sends a strong wind to all enemies within immediate Melee Distance, or one enemy at Ranged Distance, dealing (4 dmg) and Knockback12 [Distance of 2]. If the caster has 3 or more speed, Knockback15 instead.
  • Windblade: 2 MP - 8 Difficulty - The caster shoots a sharp gust of wind to pierce a target, dealing (5 dmg).

Level 3

  • Quicken: 5 MP - 10 Difficulty - The caster gains 2 Action Points, and so does a different Party member of choice within Ranged Distance. The caster can now cast another spell this turn as if it was an Instant Action.
  • Zephyr Strike: 3 MP - 12 Difficulty - The mage enchants their weapon and attacks. One successful attack deals extra damage proportional to how much speed the caster has. EX: +4 dmg if the caster has 4 speed.
  • Sonic Boom: 4 MP - 12 Difficulty - Caster recites a spell and claps their hands, causing a loud boom that deals (5 dmg) to every enemy within Ranged Distance. If the caster has 3 or more speed, knockdown12 as well.
  • Shuu's Air Cannon: 4 MP - 12 Difficulty - A weirdly arcanotech cannon manifests in front of the caster and fires condensed air towards a target within Ranged Distance, dealing (8 dmg). If this spell crits, activates again for free on any target within Ranged Distance. Crits inflict Bleed25 [2 dmg/turn].
  • Twin Arcs: 5 MP - 15 Difficulty - The caster sends two glowing arcs of wind at a target within Ranged Distance, both as sharp as knives. Deals dmg equivalent to the caster's Speed × 2.
  • Butterfly Slice: 5 MP - 12 Difficulty - The caster manifests a swarm of emerald-green butterflies made out of pure Air Magic and them all towards a target within Ranged Distance, dealing three Bleed20 effects [2 dmg/turn].

Level 4

  • Excalibur: 5 MP - 12 Difficulty - The caster sends a crescent slice of enchanted air towards a target within Ranged Distance, dealing (12 dmg). If this spell crits, deals additional dmg equivalent to the caster's Speed and Bleed30 [2 dmg/turn].
  • Emotional Excalibur: 6 MP - 14 Difficulty - A barrage of crescent air slices shoot towards a target within ranged Distance, dealing (10 dmg). If the caster has max Speed, inflicts two Bleed25 effects [2 dmg/turn]. If the target has 100+ max HP, inflicts four Bleed45 effects.
  • Zephyr’s Wrath: 7 MP - 14 Difficulty - The caster summons a tornado at the location of a target within Ranged Distance, dealing (7 dmg). If the target is light or the caster has max Speed, deals 12 dmg instead and knockback15 [Distance of 1].
  • Swordstorm: 7 MP - 14 Difficulty - Using advanced Air Runes, the caster shoots a slash of wind at an enemy within Ranged Distance, dealing (6 dmg). If the caster has 4+ speed, shoots 2 slashes. If the caster has max speed, shoots 3 slashes total.
  • Scythe of Winds: 8 MP - 14 Difficulty - A powerful scythe made out of pure Air Magic swings around the caster, dealing (15 dmg) to every enemy within Melee Distance. If the caster has max speed, the enemies will also be inflicted with Bleed [2 dmg/turn].
  • Windbreaker: 8 MP - 16 Difficulty - Needles of air home in on a target within Ranged Distance, pinpointing every cut and injury. Deals dmg equivalent to the number of Bleed effects on the target × 5, before getting rid of all Bleed effects. For every 5 Bleed effects, Windblade is activated on the target for free.

Level 5

  • Blessing from the Sky: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List. The caster is granted the brand of an Air Dragon. Air spells now crit when rolling 11-12. Every 4th turn, the caster is also able to move +1 Distance.
  • Razorwind Arcanum: 12 MP - 20 Difficulty - Storms are nothing but a tool. The caster picks a target within Ranged Distance and surrounds them with a concentrated hurricane. Gusts and gales tear apart the victim, dealing dmg equivalent to the caster's Speed + 20. If the target doesn't die, the caster's next spell does +6 dmg with an additional range of 1. Requires: 1 Air Spellstone
  • Spring's Breath: 15 MP - 17 Difficulty - A glimmering, mystical breeze flows across the area. All enemies within Far Distance from the caster are suddenly lifted into the air and are dealt (8 dmg). They all stay suspended in the sky at Ranged from the ground for 1 turn, immobilized and unable to do anything except use items, before falling to the ground and taking another 8 dmg. Requires: 3 Air Stackrings

Multi-Type

Some spells are used by multiple types of mages, and require cross-casting otherwise.
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