Difference between revisions of "Ranges"

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(Created page with "Ranges are simple. <br /> Characters can move 1 range/turn. With Speed Mastery, Dash allows movement of double distance.<br /> Melee weapons use Melee, ranged use Ranged, and...")
 
 
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Ranges are simple. <br />
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[[File:Ranges.png|thumb|Diagram of ranges (&ranges)]]In Leonhart the Ranges are quite simple, making it easy to tell when you are able to attack or use abilities. Characters can move one distance per turn along with other [[Actions|actions]].  
Characters can move 1 range/turn. With Speed Mastery, Dash allows movement of double distance.<br />
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* '''Self:''' It's you.
Melee weapons use Melee, ranged use Ranged, and spells & abilities used Ranged unless otherwise noted.<br />
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* '''Melee:''' It is directly next to you. Anything within Melee range of you can be attacked with any weapon.
[[File:Ranges.png]]
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* '''Ranged:''' It is away from you, but within the reach of ranged weapons. One movement away. Default range of spells and abilities.
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* '''Far:''' Outside of the reach of ranged weapons. Two movements away.
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* '''Extreme:''' At a great distance, anything at this range is three movements away.
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* '''Sight:''' Just barely visible for those with average sight. Four movements away.

Latest revision as of 15:49, 13 April 2020

Diagram of ranges (&ranges)

In Leonhart the Ranges are quite simple, making it easy to tell when you are able to attack or use abilities. Characters can move one distance per turn along with other actions.

  • Self: It's you.
  • Melee: It is directly next to you. Anything within Melee range of you can be attacked with any weapon.
  • Ranged: It is away from you, but within the reach of ranged weapons. One movement away. Default range of spells and abilities.
  • Far: Outside of the reach of ranged weapons. Two movements away.
  • Extreme: At a great distance, anything at this range is three movements away.
  • Sight: Just barely visible for those with average sight. Four movements away.