Difference between revisions of "Mastery: Acrobatics"

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(Created page with "• Choose one additional feat atk/dmg • A single sure-hit strike. • An additional attack that turn (aimed). • 4 Unaimed Attacks and movement. • Add Stun6 to an attac...")
 
 
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Choose one additional feat
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'''Acrobatics Choices'''
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* Choose one additional feat
  
atk/dmg
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'''Atk/Dmg'''
A single sure-hit strike.
+
* A single sure-hit strike and movement.
An additional attack that turn (aimed).
+
* An additional attack that turn (aimed) intant action.
• 4 Unaimed Attacks and movement.
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* 5 Unaimed Attacks and movement.
Add Stun6 to an attack, other actions as normal.
+
* Add Stun10 to an attack, other actions as normal.
Add Blind8 to an attack, other actions as normal.
+
* Add Blind12 to an attack, other actions as normal.
• Knockback10 and movement.
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* A knockback12 attack and movement.
knockdown12 and movement.
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* A knockdown12 attack and movement.
+3dmg for the turn.
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* +3dmg for the turn.
+5dmg, only 1 attack that turn, other actions as normal.
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* +5dmg, only 1 attack that turn, other actions as normal.
1 attack this turn, if successful bleed
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* 1 attack this turn, if successful bleed4.
 
 
  
abilities
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'''Abilities'''
• Attack at ranged instead of melee for a turn (throw weapon or boomerang effect).
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* Extend attacks up to Ranged for a turn.
Attack with AP for a turn, other actions as normal.
+
* Attack with 100 AP for a turn, other actions as normal.
Double Movement (for 1 action) and normal actions.
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* Double Movement (for 1 total action) other actions as normal.
Triple movement, no other actions.
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* Triple movement, no other actions.
 
 
  
defense
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'''Defense'''
Parry 1 physical attack (on enemy's turn after failed save roll).
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* Parry 1 physical attack and any associated dmg/effects (on enemy's turn).
+2 dodge/save until next turn, other actions as normal.
+
* +2 dodge/save until beginning of next turn, other actions as normal.
Sure-footed: nullify one knockdown or knockback effect against you/rest.
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* Sure-footed: nullify one knockdown or knockback effect against you/rest.
Thick-headed: nullify one stun effect against you/rest.
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* Thick-headed: nullify one stun effect against you/rest.
 
 
  
maneuvers
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'''Maneuvers'''
Giant Leap (effect of flying, until next turn), other actions as normal.
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* Giant Leap (airborn until beginning of next turn) other actions as normal.
Draw aggro (may need to roll for large bosses)
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* Draw aggro (may need to roll for large bosses)
 
 

Latest revision as of 17:42, 28 April 2020

Acrobatics Choices

  • Choose one additional feat

Atk/Dmg

  • A single sure-hit strike and movement.
  • An additional attack that turn (aimed) intant action.
  • 5 Unaimed Attacks and movement.
  • Add Stun10 to an attack, other actions as normal.
  • Add Blind12 to an attack, other actions as normal.
  • A knockback12 attack and movement.
  • A knockdown12 attack and movement.
  • +3dmg for the turn.
  • +5dmg, only 1 attack that turn, other actions as normal.
  • 1 attack this turn, if successful bleed4.

Abilities

  • Extend attacks up to Ranged for a turn.
  • Attack with 100 AP for a turn, other actions as normal.
  • Double Movement (for 1 total action) other actions as normal.
  • Triple movement, no other actions.

Defense

  • Parry 1 physical attack and any associated dmg/effects (on enemy's turn).
  • +2 dodge/save until beginning of next turn, other actions as normal.
  • Sure-footed: nullify one knockdown or knockback effect against you/rest.
  • Thick-headed: nullify one stun effect against you/rest.

Maneuvers

  • Giant Leap (airborn until beginning of next turn) other actions as normal.
  • Draw aggro (may need to roll for large bosses)