Difference between revisions of "Mastery: Acrobatics"
Jump to navigation
Jump to search
(Created page with "• Choose one additional feat atk/dmg • A single sure-hit strike. • An additional attack that turn (aimed). • 4 Unaimed Attacks and movement. • Add Stun6 to an attac...") |
|||
Line 1: | Line 1: | ||
− | + | '''Acrobatics Choices''' | |
+ | * Choose one additional feat | ||
− | + | '''Atk/Dmg''' | |
− | + | * A single sure-hit strike and movement. | |
− | + | * An additional attack that turn (aimed) intant action. | |
− | + | * 5 Unaimed Attacks and movement. | |
− | + | * Add Stun10 to an attack, other actions as normal. | |
− | + | * Add Blind12 to an attack, other actions as normal. | |
− | + | * A knockback12 attack and movement. | |
− | + | * A knockdown12 attack and movement. | |
− | + | * +3dmg for the turn. | |
− | + | * +5dmg, only 1 attack that turn, other actions as normal. | |
− | + | * 1 attack this turn, if successful bleed4. | |
− | |||
− | |||
− | + | '''Abilities''' | |
− | + | * Extend attacks up to Ranged for a turn. | |
− | + | * Attack with 100 AP for a turn, other actions as normal. | |
− | + | * Double Movement (for 1 total action) other actions as normal. | |
− | + | * Triple movement, no other actions. | |
− | |||
− | |||
− | + | '''Defense''' | |
− | + | * Parry 1 physical attack and any associated dmg/effects (on enemy's turn). | |
− | + | * +2 dodge/save until beginning of next turn, other actions as normal. | |
− | + | * Sure-footed: nullify one knockdown or knockback effect against you/rest. | |
− | + | * Thick-headed: nullify one stun effect against you/rest. | |
− | |||
− | |||
− | + | '''Maneuvers''' | |
− | + | * Giant Leap (airborn until beginning of next turn) other actions as normal. | |
− | + | * Draw aggro (may need to roll for large bosses) | |
− | |||
− |
Latest revision as of 17:42, 28 April 2020
Acrobatics Choices
- Choose one additional feat
Atk/Dmg
- A single sure-hit strike and movement.
- An additional attack that turn (aimed) intant action.
- 5 Unaimed Attacks and movement.
- Add Stun10 to an attack, other actions as normal.
- Add Blind12 to an attack, other actions as normal.
- A knockback12 attack and movement.
- A knockdown12 attack and movement.
- +3dmg for the turn.
- +5dmg, only 1 attack that turn, other actions as normal.
- 1 attack this turn, if successful bleed4.
Abilities
- Extend attacks up to Ranged for a turn.
- Attack with 100 AP for a turn, other actions as normal.
- Double Movement (for 1 total action) other actions as normal.
- Triple movement, no other actions.
Defense
- Parry 1 physical attack and any associated dmg/effects (on enemy's turn).
- +2 dodge/save until beginning of next turn, other actions as normal.
- Sure-footed: nullify one knockdown or knockback effect against you/rest.
- Thick-headed: nullify one stun effect against you/rest.
Maneuvers
- Giant Leap (airborn until beginning of next turn) other actions as normal.
- Draw aggro (may need to roll for large bosses)