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[[File:Ironhelm MapGIF.png|thumb|rightgif]]<br>
Like most Eastern castles, Ironhelm has seen many rulers. However, it has a unique topography which provides natural barriers to enemies. The North and Western flanks are largely marked by cliffs which descend to the plains beyond. Marauder hordes break upon this natural wall like water, and blood washes back in waves. To the South and East, the city is built upon a large seaport known as The Moondock which facilitates trade. This allows Ironhelm to wait out sieges, and garner goods where others might squander. Many smugglers depart from this port, to sail to other broken castles, or, to Old Town and Leonguard itself. Protecting this seaport is a convenient geography, The Devil's Tusks. Together with the high walls, fine arms, and the strength of the city's Champion: The Minotaur, Ironhelm is as safe a stronghold as one might find; at least, from those outside its walls...
Take advantage of smuggling and trade, ingratiate yourself in the intrigue, and exploit the lawless open city. There are great riches and great renown waiting - for those who don't get themselves killed.
[[File:Ironhelm Map.png|thumb|right]]== Locations /Regions ==* The Sea and the Devil's Tusks - The Band of Barronesk's small fleet protects the bay, and the Tusks make a perfect defense. No wise force would attack by sea, and should there be any commotion or battle within sight of the city, the Band will take sail and snuff it out. Fish are thick in * the waters near here, and they are the lifeblood of the town.
* The Moondock - Ports and some trade
* The Troutmouth - The main road leading from the bay, where goods are brought into the center of town for auction, troops bring in bounty, and fishers bring in salted fish.

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