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368 bytes added ,  23:00, 13 January 2021
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Airshipping for noobies!
https://cdn= Introduction =Airship battles are relatively simple, and function like a board game.discordappThis article will cover some basic information, then focus on how players take their turns.com/attachments/764285704619688007/788964900377853982/unknown.png
= MOVING Speeds =Once it comes to your turn, If you were to be <ol start="0"><li>'''Dead Stop''' - When at high speed, (3), You’d be forced to a dead stop a ship cannot move to the next cellany distance, Then 2 moreand can turn 360°.</li>If it’s your turn<li>'''Slow''' - When at a slow speed, And you want to ships move, Then be sure to know what to do! You move 0 slots, 1 slots, tile. They can turn any direction except reverse.</li><li>'''Medium''' - At medium speed a ship moves 2 slots, or tiles. Cannot turn harder than 90°.</li><li>'''High speed''' - At maximum speed an airship moves 3 slotstiles, depending on your and cannot turn harder than 90°. When turning at high speed! a ship performs "tacking".</li></ol>
Dead stop: 0 Movement, 0 slots forward.Slow: 1 speedMedium: 2 speed, 2 slots forward. Or 1 turn and 1 slot after the turn.High speed: 3 speed. 3 slots forward! Or 1 turn, and 2 slots forward. = ATTACKING TURN Attacking =
In the very same turn, Depending on how far you are from your enemy, You can run your attack rolls. 1 attack is a 1d100! If you roll 60 or below, you hit! But anything above is a miss... 8 attacks if your melee range from them, 6 if you’re in ranged from them. and 4 if you’re far! 1 range is a tile! So 1 tile from them is melee, 2 is ranged, 3 is far!
= MOVEMENTMovement =Once it comes to your turn, If you were to be at high speed, (3), You’d be forced to move to the next cell, Then 2 more.If it’s your turn, And you want to move, Then be sure to know what to do! You move 0 slots, 1 slots, 2 slots, or 3 slots, depending on your speed! =
Rules when accelerating: You can only go from dead stop all the way to medium. So no high speed when your standing still!

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