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458 bytes added ,  23:00, 13 January 2021
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Airshipping for noobies!
= MOVING Introduction =Once it comes to your turnAirship battles are relatively simple, If you were to be at high speed, (3), You’d be forced to move to the next cell, Then 2 moreand function like a board game.If it’s your turn, And you want to move, Then be sure to know what to do! You move 0 slotsThis article will cover some basic information, 1 slots, 2 slots, or 3 slots, depending then focus on your speed! how players take their turns.
= Speeds =<ol start="0"><li>'''Dead Stop''' - When at a dead stop: 0 Movementa ship cannot move any distance, 0 slots forwardand can turn 360°.</li><li>'''Slow: ''' - When at a slow speed, ships move 1 speedtile. They can turn any direction except reverse.</li><li>'''Medium: 2 ''' - At medium speed, a ship moves 2 slots forwardtiles. Or 1 turn and 1 slot after the Cannot turnharder than 90°.</li><li>'''High speed: 3 ''' - At maximum speed. an airship moves 3 slots forward! Or 1 turntiles, and 2 slots forwardcannot turn harder than 90°. When turning at high speed a ship performs "tacking".</li></ol>
= ATTACKING TURN Attacking =
In the very same turn, Depending on how far you are from your enemy, You can run your attack rolls. 1 attack is a 1d100! If you roll 60 or below, you hit! But anything above is a miss... 8 attacks if your melee range from them, 6 if you’re in ranged from them. and 4 if you’re far! 1 range is a tile! So 1 tile from them is melee, 2 is ranged, 3 is far!
= MOVEMENTMovement =Once it comes to your turn, If you were to be at high speed, (3), You’d be forced to move to the next cell, Then 2 more.If it’s your turn, And you want to move, Then be sure to know what to do! You move 0 slots, 1 slots, 2 slots, or 3 slots, depending on your speed! =
Rules when accelerating: You can only go from dead stop all the way to medium. So no high speed when your standing still!

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