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33 bytes removed ,  20:45, 12 January 2021
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Once it comes to your turn, If you were to be at high speed, (3), You’d be forced to move to the next cell, Then 2 more.
= MOVING=
If it’s your turn, And you want to move, Then be sure to know what to do! You move 0 slots, 1 slots, 2 slots, or 3 slots, depending on your speed!
High speed: 3 speed. 3 slots forward! Or 1 turn, and 2 slots forward.
= ATTACKING TURN=
In the very same turn, Depending on how far you are from your enemy, You can run your attack rolls. 1 attack is a 1d100! If you roll 60 or below, you hit! But anything above is a miss... 8 attacks if your melee range from them, 6 if you’re in ranged from them. and 4 if you’re far! 1 range is a tile! So 1 tile from them is melee, 2 is ranged, 3 is far!
RULES 1. Movement!2. Attacking3. Extra rules! = MOVEMENT!=
Rules when accelerating: You can only go from dead stop all the way to medium. So no high speed when your standing still!
3. Extra strategies
 = Tacking!=
Tacking is turning at high speed. It will add both good things for you and bad things!

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