Spells: Air
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Contents
Level 1
- Gust: 1 MP - 0 Difficulty - The mage causes air to move, creating wind. Able to blow away smoke and snuff candles.
- Cut: 1 MP - 1 Difficulty - The caster shoots a slice of air at a target within Ranged Distance, dealing 1 dmg.
- Fly: 1 MP - 1 Difficulty - The mage can cast this on themself or an ally, allowing them to fly for 1 turn. This can be sustained for 1 MP/turn.
Level 2
- Blast of Air: 3 MP - 2 Difficulty - The mage sends a strong wind to all enemies within immediate Melee Distance, or one enemy at Ranged Distance, dealing 4 dmg and knockback12 with a distance of 2. If the caster has 3 or more speed, knockback15 instead.
- Windblade: 2 MP - 2 Difficulty - The caster shoots a sharp gust of wind to pierce a target, dealing 5 dmg.
Level 3
- Sonic Boom: 4 MP - 5 Difficulty - Caster recites a spell and claps their hands, causing a loud boom that deals 5 dmg to every enemy within Ranged Distance. If the caster has 3 or more speed, knockdown12 as well.
- Zephyr Strike: 3 MP - 3 Difficulty - The mage enchants their weapon and attacks. One successful attack deals extra damage proportional to how much speed the caster has. EX: +4 dmg if the caster has 4 speed.
Level 4
- Zephyr’s Wrath: 7 MP - 6 Difficulty - The caster summons a tornado at the location of a target within Ranged Distance, dealing 7 dmg. If the target is light or the caster has max speed, deals 12 dmg instead and knocks target back 2 Distances.
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.