Difference between revisions of "Spells: Thunder"
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=== Level 3 === | === Level 3 === | ||
− | * '''Heart of the Storm:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%. | + | * '''Heart of the Storm:''' 0 MP - ''0 Difficulty'' - This spell acts passively as long as it is in the mage's Spell List. Only 1 passive spell can be on a mage at once. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%. |
* '''Defib:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 5 HP. If tails, target remains KO'd but the caster's next spell deals +5 dmg. | * '''Defib:''' 5 MP - ''6 Difficulty'' - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 5 HP. If tails, target remains KO'd but the caster's next spell deals +5 dmg. | ||
* '''Rare Strike:''' 3 MP - ''4 Difficulty'' - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg. | * '''Rare Strike:''' 3 MP - ''4 Difficulty'' - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg. |
Revision as of 06:33, 17 May 2020
Level 1
- Lightning Lamp: 1 MP - 0 Difficulty - Creates a ball of lightning which will give light as long as the caster stays focused.
- Lightning Lure: 1 MP - 0 Difficulty - The mage strikes a target within Range with a whip-like rope of lightning, pulling the target to them.
- Zap: 1 MP - 1 Difficulty - The caster sends a small line of lightning at a target within Ranged Distance, dealing (1 dmg).
Level 2
- Lightning Strike: 2 MP - 2 Difficulty - Striking a target within Ranged Distance with lightning, the caster deals 5-7 dmg.
- Shockcharge: 2 MP - 1 Difficulty - The mage charges themselves or an ally's weapon with arcane electricity, causing their next attack to deal +4 damage. If cast on the caster themself, add stun8 as well.
Level 3
- Heart of the Storm: 0 MP - 0 Difficulty - This spell acts passively as long as it is in the mage's Spell List. Only 1 passive spell can be on a mage at once. Thunder spells will deal an additional +2 dmg when cast on a target with HP < 100%.
- Defib: 5 MP - 6 Difficulty - With an arcane zap, the caster attempts to revive a target in Melee Distance (coinflip). If heads, the target is revived and healed 5 HP. If tails, target remains KO'd but the caster's next spell deals +5 dmg.
- Rare Strike: 3 MP - 4 Difficulty - The caster points their finger at a target within Ranged Distance and shoots a chaotic lightning bolt in their direction, dealing a random 5-15 dmg.
- Chain Lightning: 4 MP - 4 Difficulty - The caster sends a streak of lightning to a target within Ranged Distance, dealing (9 dmg). Flip a coin. If it is heads, the lightning jumps to another enemy within Ranged Distance of the previous target, and so on and so forth. This spell cannot hit the same enemy twice.
- Ominous Thunder: 4 MP - 5 Difficulty - The caster sends a streak of violet lightning at a target within Ranged Distance, dealing (8 dmg). Every time this spell consecutively hits the same target, it deals +2 dmg stacking. Reverts back to 8 dmg if target is switched.
Level 4
- Thunderstorm: 4 MP - 9 Difficulty - The caster summons a magical storm above a target within Ranged Distance, dealing (12 dmg). If the target is killed, the storm activates on a different target within range for free, and so on and so forth.
- Tesla Orb: 7 MP - 6 Difficulty - When this spell is cast, the caster chooses a target within Ranged Distance and creates an orb of pure electricity next to them. It follows the target and deals 6 dmg every target's turn. The orb can only be dispelled if attacked. Only 1 orb can be on the battlefield at a time.
- Zeus’s Rage: 6 MP - 10 Difficulty - A storm cloud surrounds a target within Ranged Distance, dealing (14 dmg) and making the target Unhealable for 2 turns.
- Alencia's Ruin: 8 MP - 12 Difficulty - The mage chooses a target within Ranged Distance and manifests spears of crackling lightning all around them. They all surge forth and deal (14 dmg). If the target's HP ≥ 50% after getting hit, the spell activates again for free on the same target.
Level 5
- Signs of Armageddon: 15 MP - 12 Difficulty - The skies turn dark, the only thing giving light being the flashes of lightning across the clouds... A random number of scarlet red thunderbolts (10-25) strike down a single target within Ranged Distance, each dealing 2 dmg. Requires: 5 Thunder Stackrings
- Ragnarok: 14 MP - 13 Difficulty - With Thunder Magic long forgotten, the caster ruptures the ground with arcane electricity and brings forth a tower of lightning at the location of a target within Ranged Distance. The target is dealt (25 dmg) and stun25 for 1 turn. If the target is stunned from this spell, the caster is granted an additional turn. Requires: 2 Thunder Spellstones
Multi-Type
Some spells are used by multiple types of mages, and require cross-casting otherwise.
Click Here to see them.